Hello CD Projekt Red, congratulations on your best game ever. This masterpiece will go down in history as 'the' RPG that redefined the genre. A next generation experience, finally realized for the RPG genre.
Besides the best visual experience I have ever had in a video game, you guys developed a living and breathing world that sucked me in as soon as I first started controlling Geralt.
Greatly polished animations (untypical for an RPG, look at the awkward animations of Skryrim for example), a stunning flora and fauna, detailed and authentic NPC's with daily behaviour, children (yes, many open world games have no children!), an astonishing soundtrack with great sounding exotic instruments like the turkish 'saz', dynamic ambient music, high quality sound effects and a superb voice over.
The Witcher 3 is the first game that delivers lip synchronization in other languages besides English. How the hell did you guys achieve this? I played in English and German, both are perfectly lip synched?! GREAT!!! What an attention to detail!
The story pacing is brilliant, the characters are well designed and written. The cities and villages are so believably designed that one might think they'd really exist. The world is indescribably detailed and filled with interesting things - without being annoying like in most recent open world games. The day/night cycle is not too short, making the exploring much more relaxing.
Thanks for not implementing torturing fetch quests (cough, Dragon Age Inquisition, cough) and instead giving us superb main and - more importantly - impeccable sidequests! Influential decisions are unmatched, the dialogue is mature and humorous at the same time, written in an extremely (!) eloquent way, at least in German (I studied German philology btw.)
The improvements of the combat system are just terrific (Witcher 2's combat is a joke compared to this), the gore and violence is stunningly realistic and fits the dark and mature atmosphere perfectly. Leasure activities like horse races and fist fights fit well, too. They don't feel misplaced (Far Cry anyone?). The card game Gwent deserves an award for itself. So elaborate and strategic, backed up by beautiful slavic music. I almost spend as much time as normal gameplay with Gwent. You guys are geniuses!
The alchemy system is funny and innovative as well, documents aren't too long (like in Skyrim), hell this is a game and not a novel after all! That's how books and documents in games should be like - one or two pages at best. Very commendable!
But what I'm most grateful of is the customazition of the HUD. I disabled everything except the minimap and what shall I say - THANK YOU CD PROJEKT! This little detaile tripled the immersion for me. Most other recent games don't allow to turn off their eyesore!
I could write 10 pages about why this game is the best piece of art I have played in 20 years of my gaming career. Thank you CD Projekt, honestly. You guys have hearts and are dedicated to gamers. I wish there were more intelligent and talented developers like you out there. You guys are unique in the gaming industry and deserve millions of sold copies as well as the game of the year award.
Unfortunately, your ambitious project is not free of some mistakes and problems. I can imagine how hard it must be to not overlook one or another issue, but nevertheless, I want to ask you kindly for at least reading my points of complaint. Some of them sadly made me stop playing the game (like headache from the small font size) and others just frustrated me indescribably (like the penetrant auto center function of the camera).
Here follows a list of what discomforts me the most at the moment. I hope this will be acknowledged and adressed with upcoming patches. If I see any of these kind 'requests' implemented in future patches, then rest assured CD Projekt that I will buy your season pass instantaneously. Because then you deserve it!
(To be continued)
---------- Updated at 04:34 AM ----------
So here it is:
Please give us an option to increase the font size of the inventory/glossary/bestiary etc.
Please (!) implement a menu option to disable the auto center function of the foot and horse camera (both vertically and horizontally), allowing a permanent adjustment by the player without being reset after 2 seconds. As of now, the standard camera angle is focused too much on the ground (both, Geralt and horse camera)
Please fix the 'horse walking animation-stuttering' (widely known issue) and give us an option to set the horse camera in a zoomed out position while walking slow (like in the 35 min. gameplay presentation video)
Please give us:
An option to disable the auto draw and auto holster function for Geralt's swords
An option to automatically fade out Geralt's health bar when not in combat mode (even when the health bar is not completely full!)
An option to disable the short info messages regarding the dealt and received damage, effects and picked up items at the bottom left corner of the screen
Please:
Decrease Geralt's hair movement in buildings
Increase the volume of the 'swimming sound' while Geralt swims on the surface (it's way too silent at the moment!)
Increase the timer of corpses/limbs/body parts being visible on the ground (or make them only disappear after the player reaches a great distance to them)
Increase the time of visible blood puddles beneath corpses (equal duration time to corpses)
Increase the duration time of blood splatter and flesh particles equal to the current duration time of blood puddles
Do the same for blood pools in the water
Add blood stains to Geralt's swords and red tinted boot stomp on the ground when he walks through a blood puddle
Add blood stains to Geralt's clothes after a fight (like in Bloodborne) only to disappear after changing clothes, swimming or when raining.
Add flesh wounds on enemies' bodies (after a stab finishing move for instance)
Add missing ragdoll physics, blood stains/wounds, possible dismemberments and blood puddles (after death) to ANIMAL ENEMIES like wolves, bears, dogs, wearwolves etc.
Add blood effects to ghouls and alghouls, golems, gargoyles, silvanes etc. (they are not bleeding out currently)
Overthink the system of the item management. Currently, we have to scroll down 10 seconds to drink a potion as many of us have tons of documents in our way
An entire segment for potions like in this early Witcher 3 build would be perfect:
http://postimg.org/image/thyo6l735/
Add an animation where Geralt meditates, behind him the rising sun and moon (like in the earlier build and gameplay material)
Add an animation when drinking potions like in The Witcher 2 as well as animations for sharpening his sword and hardening his armor
Add a subtle animation when Geralt loots objects
Add a chest to store less useful items (like books and notes)
Again, I and many others in this forum would appreciate the effort if these 'requests' were adressed by you guys sooner or later. The sells of your season pass would go up instantaneously, believe me. I would consider buying the season pass even if you only fixed the auto center of the player camera and the font size. Come on CDPR, show us once again that you are a trustworthy developer. I ask you guys from gamer to gamer, please don't let us hanging!