Quen broken? I wouldn't call saving my life a few hundred times broken.Sirnaq said:Im just telling that because in my opinion quen is the most broken sign in the game that need to be redesigned. Imho quen shouldn't cancel whole dmg, it should be % reduction. Good idea would be for quen to work similar to parry but against different type of attacks. For example you can't parry attacks for very powerful monsters, but holding quen sign should work.
Hotnels said:In the witcher 1 Quen acted more like it did in the books and it was basically useless in the game at least for me.
Sirnaq said:Im just telling that because in my opinion quen is the most broken sign in the game that need to be redesigned. Imho quen shouldn't cancel whole dmg, it should be % reduction. Good idea would be for quen to work similar to parry but against different type of attacks. For example you can't parry attacks for very powerful monsters, but holding quen sign should work.
dragonbird said:Not just you. I think there was one "scripted" event in the game when Quen was useful, otherwise it was ignored.
In the witcher 1 Quen acted more like it did in the books and it was basically useless in the game at least for me
dragonbird said:They probably need a happy medium between the useless TW1 Quen and the over-used TW2 Quen. I'm hoping that they're aware of this, given the fact that they have nerfed Quen a little bit more in every patch update.
My point is that quen right now is too useful. You use it 10 times more than other signs, its basically quen spam on harder difficulties (especially arena).
Actually im avoiding using quen entirely, when im fighting with humans im usually using parry and riposte, but as i said. When fighting more than 3 rotlings or drowners its impossible to perform riposte on them. At arena you are fighting 10 of them at a time and i found quen spam to be the easiet way to survive, no matter what build you are using. But that's offtopic... Quen is just badly implemented, it could be so much more fun to use. Some battle could be so much tougher, quen is like cheap move that works on everything and you must stoping yourself to use it. CDPR should redesign it imho.CostinMoroianu said:Have you played a magic spec in TW2? Yes as a swordsman or alchemist, or a mix of both, then you use Quen a hell lot more then the other signs, but that's because you haven't upgraded the other signs at all and Quen is vastly more useful in that situation then the other signs.
If you upgrade then they become quite useful.
Well, when they are going to design combat for the third game, they could consider some changes to existing combat.CostinMoroianu said:As I pointed out earlier, they need to redesign the entire combat system if they change quen.
CostinMoroianu said:The game is balanced around the idea of how Quen works at the moment. As in absorbing a full hit.
You change that then you have to change a lot of others things to compensate for it.