Ok, let's see...
- Quick load... yes, we start with the basics.
- Ultrawide screen support for menus (cut tooltips are no fun).
- Overhaul key binding and driving controls.
- Redesign the tooltips... what weapon mod is used for what weapon type, etc.
Itemization:
- Return cloths back to being cosmetics, and expand the selection by ALOT. Feathered coats, transperent and neon vests, jackets and skirts, full body gloves, high boots, proper stilettos, etc. Also, tattoos and cosmetic cyberwear! We're talking golden faceplates, jaw clamps and lower jaw, eyes, ear, arm, leg replacements.
- Relegate armor to cyber implants and, well, actual armor (riot gear, ballistic clothing, combat suits).
- Make iconics level up with V, ditch the crafting and/or remove the stat/skill requirements.
- Add proper, iconic armor sets and gear... maybe through small quests (think Witcher gear).
- Give vendors location and style specific selections.
- More variety in consumables with matching vendors.
Cyberware:
- Make it more meaningful to swap out body parts (short surgery cutscenes).
- Selection far too limited... especially in the eyes/vision category. Lowlight, IR, electro magnetic, infrasound, blast filter, etc.
Vehicles:
- Introduce basic customization (tuning, upgrading, cosmetics) based on quests rewards and exploration.
- Give vehicles limited storage space (based on size and upgrades), in turn, show some of the stored gear on/inside the ride.
- Autonomous driving option/upgrade...
Apartment(s):
- Let us buy and customize multiple apartments... nothing fancy, there are at least 3 or 4 in game already that would work fine.
Gameplay:
- Oh god, fix/implement proper AI... everything, from gangs, corporation troops, police to pedestrians and drivers.
- Basic, randomly generated gigs, police alerts, gang conflicts, etc. no big stories, just to keep the world alife and the eddies flowing.
- Up the number of interactable vendors and other NPCs (ie. prostitutes).
...yea, that's it, off the top of my head. I could go on, though.