@tdwoods3 I am actually quite good with my imagination, I do something simular while reading. But you have raised imagination to a next level for me. Not once, while playing, have I ever thought that way. You have really opend me up to rethink things for my game playing. Not only for TW3, but for other games that do something simular like TW3.
@jj284b Good way of thinking, though I doubt that CDPR would re-write code to put this into play, but I like this idea. I would also like, for lack of better words, "clean up" your way of thinking about the notices. In the villages where some of these sites are close, the notices should read like the following:
GIANT MONSTER WITH HORNS LIKE A DEER
Beware travelers, there is a monster afoul in the woods near (Location put here) that is a giant. It also has horns like a deer. I also noticed that the son and daughter of ( I can't remember the fathers name actually, but I am sure all players know what I am leading up to) entering and leaving a place that was hastily rasied under roots of the tree on a hill. It also has 2 large doors that I saw the son lock. I do not know what is in there, but I have not seen the son venture to there in quite a few days. I am afeared something has happened to him, or his sister for that matter. Surely there must be some bave man that will dispatch this monster. We are but a poor village and there for cannot pay the brave sole to kill this horrible thing. But whatever this bave one finds beyond those doors could be payment enough.
Again, CDPR would not put this into code, but they could do this sometime after B&W is released. A junior code writer could put this into play in a few days time ( I am unsure if that is the proper amount of time, don't know how it works actually. I'm only guessing). But it would greatly improve players immersion into the game. This could also work to inform Geralt of abandoned villages, or of the worshipping location in White Orchard.
As you can see, I too have an imagination, but I thank again @tdwoods3 for the way of thinking for immersion into the game.
Glad you like it, I have plenty of examples:
- I need a boat, but I can't just walk up and use a boat, someone says I can use their boat if I do 'X' -- this could be beating them a gwent, or taking a question mark location or something else. Since I know what all these places are now, it just gives me a reason to go do one or two of them and fit them into the story off camera.
- I'm looking for the trail of treats, but the quest tells me exactly where it is on the map. Instead I pretend I have no idea where it is and the guy saying there is a monster in the swamp will tell me where the shrine is if I kill it, along with paying me.
- I build weapons before I reach the level requirement and just pretend that they are not done making it until I reach the level requirement, then it is done.
- I didn't like the dialogue options with Triss and Yen about the mark on his face, so I just imagined they spoke about it off camera.
- On my last play through I did the romance thing with both Triss and Yen and they do the trick on Geralt. I walked back with Dandelion, then clicked to talk to him along the way, then split up after the conversation and went to the market. Just been trying to inject as much role playing and extra stuff as I can.
I think the developers could have injected a lot of this into the game, but it would have made it more rigid. The way they have it now, it allows you to fill in the blanks as you want. How you learned of the guarded treasure can be any way you make it fit best.