This is getting increasingly annoying. A lot of this has been covered already, but I feel like I need to add to the masses to make the actual scale of the problem a bit more visible.
The game itself, bugs aside, is awesome. An outstanding achievement in many ways, which makes it all the more painful when people are forced to make week long breaks in a downright addictive game such as this.
The vast majority of people do not understand the nature of software development. They are not a seasoned business customer who had a few tailored pieces of software made for them and understands the nature of estimates in the business. These people will be very dissapointed by having an estimate for Monday, then Wednesday, then "we can't really tell".
Things do not look a lot better from the perspective of someone who knows the nature of software development, though. Having this sort of a bug even in the field, for a vital and basic functionality in an RPG game, with such problems to fix and estimate, spells major problems with test coverage and/or the integration process. Having been blown away with the game initially I already preordered the extensions, but I expect improvements in this regard.
Finally, community communication. This part is absolutely abysmal. In a quest-XP centered game, downplaying the bug as "insignificant" is a terrible idea when there are those on the forums who say they have no more quests to do, seeing as they did not get any XP for the ones that were meant for their level and the higher ones are obviously unbalanced for their characters. There is also a question of how many people will run into this bug and not visit the forums, only to find that with, say, 80 hours of gameplay they are now stuck with an underleveled character, have no spare "healthy" saves to revert to, and don't know how many quest rewards they have missed so they will have to "eyeball" the missing XP with a third party mod enabling the debug console. Meanwhile, there is no one clear, readable place with the latest info (a stickied, closed thread with daily updates?), which leaves the forums to descend into pure (and understandable) frustration. And removing older "inconvenient" tweets with estimates... how anybody could have thought that this is not a terrible idea (let alone anyone professionally dealing with internet communities) is absolutely beyond me. All this while joyfully announcing success and new merchandise.
You were the chosen one CD PROJEKT RED. Your policies towards pricing, pre-ordering, DLCs, DRM, platform management are great and worth supporting. They built trust and support in the community. And now you seem to be testing how much easier it is to destroy trust than build it. You are very close to getting a firm answer.