Aggravating game design... The "how not to make a game" thread.
Ok, this thread is more of a "what not to do" in game design... this is not just a place to post flames about whatever games you hate... this is for games you otherwise adore, but have that one or two things that just drives you fucking bonkers.... Be it something just absurdly hard (the tow diversion in SR2) or just shit that drives you crazy for how poorly something was handled....
For instance... games that don't have a "Skip The Bullshit" Button. It's bloody 2013, Video games have been readily available to the public for nearly 50 years. Why the fuckity fucking shit are there still games coming out where you can't skip the bullshit, especially for things inside of missions, where if you die, you have to watch/listen to the same bullshit over and over again... Game designers who don't grasp the simple concept of "skipping the bullshit" at least after you have seen it once, can die in a fire while being anally raped by grizzly bears.
Open world games where there is no way to save other than missions. I have been playing Mafia II... had it for a long time but never got around to finishing it.... there is quite a lot about the game that I like, but holy fuckballs do I hate this... so my apartment burned down, and I lost all my clothes... I just spent an hour, going to every clothier in the fucking game, rebuying my wardrobe, and then, on the way to do the next part of the mission, because that's the only way to fucking shit save in this ass fuck retarded game, my cat jumps in my lap and I drive head first into a cop car doing 80... instant death.... all that time and effort gone. This is shitty fucking game design.
Open world game designs without a jump button......... again, what the fuck...
Games that have exclusive content that can only be accessed by playing the highest difficulty level, but the highest difficluty level ins't available from the start.... forcing you to replay the entire game if you want the unlockable items.... SOCOM was the fucking worst about this, with not one, but bloody level that would only unlock if you beat the game on the successive difficulty... Meaning you had to play through the entire game 3 fucking times just to unlock everything. It's not like anything changed, it's not like anything was different, it's not like they couldn't have just given you the fucking option to play it at highest difficulty level right from the start like any other game company that doesn't have its head up its ass.
Repetitive difficult bullshit that was barely fun the first time, but loses all sense of entertainment on the 12 time you have to do it... The Saints Row "activities" are the perfect example of this... Some of the activities were fun, Fight Club, Fuzz, and you you didn't mind repeating them.... but then you had crap like escort, and trafficking, where the first couple of times, it was great fun.... by the 17th time you just want to strangle every inept game designer you can find with their own intestines...
What really gets under your skin in games.... particularly in games you otherwise love....
Ok, this thread is more of a "what not to do" in game design... this is not just a place to post flames about whatever games you hate... this is for games you otherwise adore, but have that one or two things that just drives you fucking bonkers.... Be it something just absurdly hard (the tow diversion in SR2) or just shit that drives you crazy for how poorly something was handled....
For instance... games that don't have a "Skip The Bullshit" Button. It's bloody 2013, Video games have been readily available to the public for nearly 50 years. Why the fuckity fucking shit are there still games coming out where you can't skip the bullshit, especially for things inside of missions, where if you die, you have to watch/listen to the same bullshit over and over again... Game designers who don't grasp the simple concept of "skipping the bullshit" at least after you have seen it once, can die in a fire while being anally raped by grizzly bears.
Open world games where there is no way to save other than missions. I have been playing Mafia II... had it for a long time but never got around to finishing it.... there is quite a lot about the game that I like, but holy fuckballs do I hate this... so my apartment burned down, and I lost all my clothes... I just spent an hour, going to every clothier in the fucking game, rebuying my wardrobe, and then, on the way to do the next part of the mission, because that's the only way to fucking shit save in this ass fuck retarded game, my cat jumps in my lap and I drive head first into a cop car doing 80... instant death.... all that time and effort gone. This is shitty fucking game design.
Open world game designs without a jump button......... again, what the fuck...
Games that have exclusive content that can only be accessed by playing the highest difficulty level, but the highest difficluty level ins't available from the start.... forcing you to replay the entire game if you want the unlockable items.... SOCOM was the fucking worst about this, with not one, but bloody level that would only unlock if you beat the game on the successive difficulty... Meaning you had to play through the entire game 3 fucking times just to unlock everything. It's not like anything changed, it's not like anything was different, it's not like they couldn't have just given you the fucking option to play it at highest difficulty level right from the start like any other game company that doesn't have its head up its ass.
Repetitive difficult bullshit that was barely fun the first time, but loses all sense of entertainment on the 12 time you have to do it... The Saints Row "activities" are the perfect example of this... Some of the activities were fun, Fight Club, Fuzz, and you you didn't mind repeating them.... but then you had crap like escort, and trafficking, where the first couple of times, it was great fun.... by the 17th time you just want to strangle every inept game designer you can find with their own intestines...
What really gets under your skin in games.... particularly in games you otherwise love....