Couldnt there be cards that create special cards? Like Trish but with neutral gold cards, the 8 provision cards that pull from deck for example. Ermion has his ability to pull an alchemy in ranged but also create a Mandrake in Melee and be more or less like a Peter from Nilfgaard. Fauve could do the same or play a Trial of the Grasses or a Decoy(since ST has a lot of synergy with specials a 7 prov better and Decoy combos with elves). Menno the Glorious hunt... I dont know about balance but it would make the cards more fun to play and more flavour for the factions to be tied to one golden neutral card and enables to play golden specials twice in a game , the Heng Gaidth Sword would be more useful(since there arent many 2 pt cards that are interesting to play from it) and makes it more interactive since you commit points via the unit.
Those special card tutprs are already too strong for 8 provisions with the only downside of bricking. Removing that downside and giving them a secondary option makes them a lot stronger. It should be at least 10 provisions in that case. But I would like having them in such a fashion.
I thought I would come with some ideas for some more mages, since I find them very lacking. Some cards that present them in their "prime" and not in a worn-down/being burnt at the stake moment. I'm hoping for some more mage-type decks personally, wouldn't mind seeing Philippa become a leader either, but I miss having her in the NR-Deck ;n;
Hope they're not too overpowered the cards I've come up with xD
Sabrina is far too good. With a single mage, she already damages all enemies by 1. (Non-allied mages too though). But it shouldn't be difficult against not control decks to keep 2 or 3 mages on the board, which means that she will be able to deal 3 damage to every enemy, which is nuts.
Phillipa is really fitting, though there isn't a female tag yet. Margritta is ok. Triss is difficult to judge, but an interesting design.
I would really like to have more mages in NR. The lodge was the one basically ruling over the northern kingdoms from behind and every king had powerful sorcerers. Mages being hardly even present feels wrong. I really hope they are going to be the next expansion.
To add a couple more mage ideas for NR:
Tissaia de Vries:
5 strength, 10 provisions. On turn end boost all allies with charges by 1. Deploy: If you have 3 or more mages, gain Shield.
She should be an alternative Dandelion.
Hen Gedymdeith :
4 strength, 9 provisions. Whenever this units gains a charge, damage a random enemy by 1. Order (Requires 5 charges): Gain Resilence. Charges: 0
Marti Södergren:
3 strength, 7 provisions. Zeal. Order: Heal all allies and give them charges equal to the amount healed.
Royal Advisor (Mage):
Formation. 3 strength, 6 provisions. Whenever you use your leader, gain a charge. Order: Give an ally armor equal to this units charges. Charges 0
Aretuza Guard (Soldier):
5 strength, 6 provisions. On turn end give adjacent units with charges 1 armor.
Town Mage:
4 strength, 4 provisions. Zeal. Order (melee): Boost an ally equal to its charges. Order (ranged): Give an ally armor equal to its charges.