It Witcher things teleport, enemies attack at the same time, dodging is a huge aspect and seeing what's around you is a game changer. In CP yes there is a lot happening but primarily it's a shooterHard disagree.
Why would it make more sense to be situationally aware of everything around you in the Witcher than in CP2077? Especially as of 2.0 where enemies now use far more grenades, have actual abilities to zip around the battlefield and are more inclined to act as a unit (flanking, using cover, etc) than they ever were?
There is a LOT more happening in CP2077(2.0)'s fights than there was in TW3. Far more. Sure, there are more "swarming" enemies (like drowners) that will attack you from the rear but a simple HUD notification/indicator to reflect a witcher's heightened senses could achieve that just fine.
Again, it would add a weight and viscerality to combat that third person could never achieves. You would actually have to look at what is happening around you instead of just spinning your mouse around. Being actively aware of what is happening and how your enemies are moving and shifting your own position accordingly would feel far more immersive to me..
You say it would add weight, I think it would 100% take away from the game to the point it would just feel like Skyrim, in 3rd you still have to look and be aware of what's around you, I can live with CP being 1st even if I feel 3rd could have been an option even if it was a toggle but 1st for Witcher would I feel 1000% destroy the game and frankly ruin it