A 'thank you' to Kinley, for compiling these questions, and a large 'thank you' to Damien for designing the gameplay, which we all so eagerly anticipate!
BroccoliSouP already mentioned my main question, but I repeat it, because it's one of my hobbies: what were the reasons for removing dice poker from The Wild Hunt, and is there any hope of seeing it return?
Second, what were the criteria by which you determined what was a satisfactory gameplay design choice for The Wild Hunt? In-house testing? Successful implication in other games? Suggestions from fans, and positive response? Could you give an example?
Finally, GHOSTMD asked about the save-game system, but I'm also curious: will the lay-out resemble the original Witcher, Assassins of Kings, or will it be something new?
Cheers, and live well!