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blank_redge

blank_redge

Rookie
#121
May 29, 2013
ChrisWebb2020 said:
What incentive will these people have to be loyal to our characters?
Click to expand...
Money, usually. That, or controlling the flow of recreational pharmaceuticals into the Combat Zone.
 
wisdom000

wisdom000

Forum veteran
#122
May 29, 2013
ChrisWebb2020 said:
Something has been bothering me about 'companions'. What incentive will these people have to be loyal to our characters? This is Cyberpunk. "It' not about saving the world, it's about saving yourself." Are these companions going to be on our payroll? We aren't serving a great purpose, no higher goal. We're in it for ourselves, so won't our 'companions' be in exactly the same position?
Click to expand...
Money, friendship, protection, favors, "the enemy of my enemy is my friend",

And maybe some of them aren't all that loyal.... maybe if you treat them poorly, they turn on you.... Maybe if you treat them well, you earn their trust and respect....
 
C

cmdr_silverbolt

Senior user
#123
May 29, 2013
Wisdom000 said:
Money, friendship, protection, favors, "the enemy of my enemy is my friend",

And maybe some of them aren't all that loyal.... maybe if you treat them poorly, they turn on you.... Maybe if you treat them well, you earn their trust and respect....
Click to expand...
I want this so much. I want NPC relationships to be dynamic and be affected by your choices or gameplay. That would be awesome!
 
wisdom000

wisdom000

Forum veteran
#124
May 29, 2013
Just as long as I don't have to liten to them constantly whining.... I wanted to kill my "friends" in GTA moire than I wanted to kill any of the enemies...

Although I have never gone full on rage against anyone in a video game the way I did my own gang members in SR2.... I would leave my cribs littered with bodies, just ruthlessly slaughtering anyone who yelled out something stupid... which was always....
 
C

cmdr_silverbolt

Senior user
#125
May 29, 2013
Hm, I don't mind when NPCs speak or display reactions to actions. I wouldn't mind if the NPCs in CP 2077 have a mind of their own, and are able to express themselves about stuff that's happening, not unlike the Witcher games. But yeah, it would be annoying if they repeat the same tired phrases in an effort to seem alive like it happened in Skyrim.
 
L

Lolssi83.811

Rookie
#126
May 29, 2013
I think in Mass Effect it is done rather well how companions take part in conversations and comment things during missions. It might all be illusion but I feel like each has their own perspective on current situation.
 
chriswebb2020.736

chriswebb2020.736

Forum veteran
#127
May 29, 2013
Lolssi83 said:
I think in Mass Effect it is done rather well how companions take part in conversations and comment things during missions. It might all be illusion but I feel like each has their own perspective on current situation.
Click to expand...
I thoguht they did it quite well too. Dragon Age wasn't bad. But if our NPC buddies keep saying stupid stuff, I'm throwing them off a tower block.
 
thewarsend

thewarsend

Forum veteran
#128
May 29, 2013
ChrisWebb2020 said:
I thoguht they did it quite well too. Dragon Age wasn't bad. But if our NPC buddies keep saying stupid stuff, I'm throwing them off a tower block.
Click to expand...
In Mass Effect 1 and 2 companions and companion interactions were great. But ME3 sucked major balls.. (Hey, it's been 2 years, did you guys miss me? Fuck you Shepard, i have not-really-important shit to do!) Lazy writing ruined everything, including companions..

But i don't mind if we are going to have companions like ME1 or ME2 did, or Dragon Age for that matter.
 
chriswebb2020.736

chriswebb2020.736

Forum veteran
#129
May 29, 2013
thewarsend said:
In Mass Effect 1 and 2 companions and companion interactions were great. But ME3 sucked major balls.. (Hey, it's been 2 years, did you guys miss me? Fuck you Shepard, i have not-really-important shit to do!) Lazy writing ruined everything, including companions..

But i don't mind if we are going to have companions like ME1 or ME2 did, or Dragon Age for that matter.
Click to expand...
I haven't played 3 yet, but I'm starting to be put off...
 
C

cmdr_silverbolt

Senior user
#130
May 29, 2013
Eh...I wouldn't want Reds to makes DA or ME series their measuring stick for how companions interact with you. I'd like to something more organic, dynamic, and better written/acted ^^
 
thewarsend

thewarsend

Forum veteran
#131
May 29, 2013
cmdr_flashheart said:
Eh...I wouldn't want Reds to makes DA or ME series their measuring stick for how companions interact with you. I'd like to something more organic, dynamic, and better written/acted ^^
Click to expand...
I absolutely agree with you. And i do believe CDPR could do it even better. For instance Fallout New Vegas companions somehow felt a lot more organic than ME companions. Its a shame they trow all that out of the window when making Skyrim...

Wisdom000 said:
Just as long as I don't have to listen to them constantly whining.... I wanted to kill my "friends" in GTA moire than I wanted to kill any of the enemies...

Although I have never gone full on rage against anyone in a video game the way I did my own gang members in SR2.... I would leave my cribs littered with bodies, just ruthlessly slaughtering anyone who yelled out something stupid... which was always....
Click to expand...
I have the same problem when i'm playing Skyrim... Dialogue is so retardedly repetitive, it makes me want to kill every guard and every companion in that game..

"Oh, i've never seen anything like that." - Seriously Lydia? Do you have to say that every 10 minutes? I mean, really?

In Fallout New Vegas, they had a great, not at all annoying, dialogue and companion system. Companions would trust you based on your actions and in the end you would be able to effect (not control) their decisions. They forgot all about that in Skyrim. You think they would have learned a bit from the past games.
 
C

cmdr_silverbolt

Senior user
#132
May 29, 2013
I used to be an adventurer like you, but then I took an arrow in the knee
I used to be an adventurer like you, but then I took an arrow in the knee
I used to be an adventurer like you, but then I took an arrow in the knee
I used to be an adventurer like you, but then I took an arrow in the knee
I used to be an adventurer like you, but then I took an arrow in the knee
I used to be an adventurer like you, but then I took an arrow in the knee
I used to be an adventurer like you, but then I took an arrow in the knee
I used to be an adventurer like you, but then I took an arrow in the knee

or who can forget, this little ditty

can girls become witchers tooooOO

Haha, good times.
 
B

braindancer12

Rookie
#133
May 29, 2013
cmdr_flashheart said:
I used to be an adventurer like you, but then I took an arrow in the knee
I used to be an adventurer like you, but then I took an arrow in the knee
I used to be an adventurer like you, but then I took an arrow in the knee
I used to be an adventurer like you, but then I took an arrow in the knee
I used to be an adventurer like you, but then I took an arrow in the knee
I used to be an adventurer like you, but then I took an arrow in the knee
I used to be an adventurer like you, but then I took an arrow in the knee
I used to be an adventurer like you, but then I took an arrow in the knee

or who can forget, this little ditty.
Click to expand...
 
thewarsend

thewarsend

Forum veteran
#134
May 29, 2013
cmdr_flashheart said:
I used to be an adventurer like you, but then I took an arrow in the knee
I used to be an adventurer like you, but then I took an arrow in the knee
I used to be an adventurer like you, but then I took an arrow in the knee
I used to be an adventurer like you, but then I took an arrow in the knee
I used to be an adventurer like you, but then I took an arrow in the knee
I used to be an adventurer like you, but then I took an arrow in the knee
I used to be an adventurer like you, but then I took an arrow in the knee
I used to be an adventurer like you, but then I took an arrow in the knee

or who can forget, this little ditty

can girls become witchers tooooOO

Haha, good times.
Click to expand...
I didn't even want to mention that... I hate that... I hate that......



When i think about it, "Can girls be Witchers tOOOOOOOOOOOOOOOO?" bit didn't annoyed me at all.
 
C

cmdr_silverbolt

Senior user
#135
May 29, 2013
@brain:

 
chriswebb2020.736

chriswebb2020.736

Forum veteran
#136
May 29, 2013
cmdr_flashheart said:
I used to be an adventurer like you, but then I took an arrow in the knee
I used to be an adventurer like you, but then I took an arrow in the knee
I used to be an adventurer like you, but then I took an arrow in the knee
I used to be an adventurer like you, but then I took an arrow in the knee
I used to be an adventurer like you, but then I took an arrow in the knee
I used to be an adventurer like you, but then I took an arrow in the knee
I used to be an adventurer like you, but then I took an arrow in the knee
I used to be an adventurer like you, but then I took an arrow in the knee

or who can forget, this little ditty

can girls become witchers tooooOO

Haha, good times.
Click to expand...
 
D

dragonbird

Ex-moderator
#137
May 29, 2013
thewarsend said:
When i think about it, "Can girls be Witchers tOOOOOOOOOOOOOOOO?" bit didn't annoyed me at all.
Click to expand...
I suspect you didn't play the game enough times. I would willingly have throttled her.

I think they need to work on the "background noise" conversations. Vergen got really, really repetitive.
 
C

cmdr_silverbolt

Senior user
#138
May 29, 2013
Dragonbird said:
I suspect you didn't play the game enough times. I would willingly have throttled her.

I think they need to work on the "background noise" conversations. Vergen got really, really repetitive.
Click to expand...
Hm. I don't know, I thought Vergen was one of the best locales in the game in terms of game design and NPC implementation. I didn't find anything to complain about there, and can girls become witchers tooo?

hehe ^^
 
thewarsend

thewarsend

Forum veteran
#139
May 29, 2013
Dragonbird said:
I suspect you didn't play the game enough times. I would willingly have throttled her.

I think they need to work on the "background noise" conversations. Vergen got really, really repetitive.
Click to expand...
Oh, i played it enough times alright. It didn't bother me because i was able ignore it. (I mean, lots of games have repetitive dialogue, i learned how to block it from my mind) But in Skyrim, that was impossible. They just didn't shut up.... You couldn't run away... They were everywhere..... Whenever i tried to block it, whenever i tried to ignore it, i was tortured even worse. I'm still having nightmares...

How many time can you get surprised by seeing the same ruin? Apparently indefinitely.

“I have never seen anything quite like that.”

“I have never seen anything quite like that.”

“I have never seen anything quite like that.”

cmdr_flashheart said:
can girls become witchers tooo?

hehe ^^
Click to expand...
And she is right to keep asking... I've never heard Gerald answering to her. She deserves and answer!
 
227

227

Forum veteran
#140
May 29, 2013
thewarsend said:
In Fallout New Vegas, they had a great, not at all annoying, dialogue and companion system. Companions would trust you based on your actions and in the end you would be able to effect (not control) their decisions. They forgot all about that in Skyrim. You think they would have learned a bit from the past games.
Click to expand...
Skyrim was developed by Bethesda. New Vegas was developed by Obsidian and published by Bethesda. One of many reasons why Obsidian > Bethesda.

cmdr_flashheart said:
I didn't find anything to complain about there
Click to expand...
"GIVE US A KISS!"

So. Annoying. It's just cruel to include repeated lines like that and the other one in a game where you can't mercilessly slaughter NPCs.
 
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