Concerns about too many distractions from main storyline
So I thought this was an interesting question raised by an article in Forbes. Do you think the open world will create too many distractions?
http://www.forbes.com/sites/erikkai...tcher-3-suffer-from-assassins-creed-syndrome/
This is my biggest remaining concern about the game to this point. However there have been other articles that seem to indicate that even side quests will have narrative effects on the main quest line (i.e. http://comicbook.com/2015/04/07/the-...identical-sid/). I believe the CDPR will strike the right balance based on everything I have heard.
So I thought this was an interesting question raised by an article in Forbes. Do you think the open world will create too many distractions?
http://www.forbes.com/sites/erikkai...tcher-3-suffer-from-assassins-creed-syndrome/
The above video shows off gameplay from CD Projekt RED’s upcoming open-world action-RPG The Witcher III: Wild Hunt. A lot of it looks really cool. It’s graphically sumptuous, filled with cool-looking monsters and an overhauled (and hopefully improved) combat system, not to mention sex, romance, and creepy/sexy blood rituals. And Charles Dance (of Game of Thrones fame.)
But a few things worry me. As much as I like the idea of open-world video games, they’re so often aimless, tedious affairs stuffed with filler that soon overshadows the narrative, mucking up the pacing in the process. Let’s call this Assassin’s Creed Syndrome, or ACS for short. A game suffering from ACS never lacks for something to do. There’s side-missions galore, treasure (or junk, depending on your perspective) to find everywhere, and various challenges to overcome, all of which is optional or semi-optional.
One series that has, unsurprisingly, been bogged down by ACS is Far Cry, another Ubisoft franchise. Every outpost you liberate in the first-person-shooter series becomes a hub of busy work. In Far Cry 4 you can hunt, help shoot stunt videos, rescue hostages, buy stuff, defend the outpost from predators and enemies, and lord knows what else—all on top of the story missions. A lot of this can be fun, but it can also be overwhelming. And the open world becomes less a world, less a part of a grand story, and more of a theme park. It’s the MMO-ification of video games, in a sense, even of video games that are mostly single-player.
At about the 4 minute mark in the above video the narrator starts talking about all the stuff you can do in the Northern Kingdoms in this big, bold new open-world Witcher. Race horses! Get drunk! Have sex! Play cards! Earlier, the trailer discusses how areas liberated from monsters will become bustling hubs with stuff to buy and missions and what-have-you. Sort of like Far Cry 3 and 4. Which makes me worry that the game will suffer from ACS. Maybe CDP RED can pull off an open-world quasi-theme-park RPG without making it feel bogged down and over-saturated with side content. But I’m worried that the narrative poignancy of the last game will be lost in an abundance of fluff. Even The Witcher 2: Assassins of Kings suffered from some pacing problems thanks to some less-than-stellar side quests. Fortunately, these were the exception to the rule. By and large that game did a marvelous job at interweaving story, action, and RPG elements.
I may be worrying for no reason. I’m sure the game will still be remarkable. I just hope it doesn’t stray too far into Assassin’s Creed territory. The Witcher 3: Wild Hunt launches on May 19th on PC, PS4, and Xbox One.
This is my biggest remaining concern about the game to this point. However there have been other articles that seem to indicate that even side quests will have narrative effects on the main quest line (i.e. http://comicbook.com/2015/04/07/the-...identical-sid/). I believe the CDPR will strike the right balance based on everything I have heard.
Last edited: