Controversy in gaming
Video games are no stranger to controversy. Our beloved medium has been blamed for everything from violence to obesity, but the controversy I want to talk about today isn’t of that sort. Sure, we could go on about how even though Manhunt is visceral and gory, it doesn’t necessarily cause people to commit real acts of violence, or about how the Hot Coffee Mod for GTA San Andreas was hardly shocking in a game involving gang shootings and drug dealing, but that’s a well that has long run dry. Despite the fact that games have a deeper impact due to their interactive nature, certain studies show that they can have the opposite effect. Comparable acts of violence or sex in books and films have been a part of our culture for centuries, and video games don’t have any profound effect on a person more than any other medium would. What I want to talk about today relates to that, in a way: that is, the ability to relate our medium to others and the role that controversy plays in that relation.
Are games ready to tackle mature themes? I don’t mean violence or murder (they’ve got that down to a tee), I mean things like hard drug addiction, rape, sexual abuse or psychological disorders.
This is where games like Cyberpunk 2077 which have mature content are key, and I for one hope that mature games will be released in all its uncomfortable and controversial glory, be it good or bad, because the medium of gaming needs games like this to break the mold to allow gaming to stand up on its own against the other storytelling giants. We have an advantage: we’re interactive. Games can pull you in harder and faster than any book or films simply due to the fact that you have an input, and once developers utilize this fully for storytelling purposes, gaming can and will be recognized as a legitimate medium.
So whats your opinion about controversy in games?
Video games are no stranger to controversy. Our beloved medium has been blamed for everything from violence to obesity, but the controversy I want to talk about today isn’t of that sort. Sure, we could go on about how even though Manhunt is visceral and gory, it doesn’t necessarily cause people to commit real acts of violence, or about how the Hot Coffee Mod for GTA San Andreas was hardly shocking in a game involving gang shootings and drug dealing, but that’s a well that has long run dry. Despite the fact that games have a deeper impact due to their interactive nature, certain studies show that they can have the opposite effect. Comparable acts of violence or sex in books and films have been a part of our culture for centuries, and video games don’t have any profound effect on a person more than any other medium would. What I want to talk about today relates to that, in a way: that is, the ability to relate our medium to others and the role that controversy plays in that relation.
Are games ready to tackle mature themes? I don’t mean violence or murder (they’ve got that down to a tee), I mean things like hard drug addiction, rape, sexual abuse or psychological disorders.
This is where games like Cyberpunk 2077 which have mature content are key, and I for one hope that mature games will be released in all its uncomfortable and controversial glory, be it good or bad, because the medium of gaming needs games like this to break the mold to allow gaming to stand up on its own against the other storytelling giants. We have an advantage: we’re interactive. Games can pull you in harder and faster than any book or films simply due to the fact that you have an input, and once developers utilize this fully for storytelling purposes, gaming can and will be recognized as a legitimate medium.
So whats your opinion about controversy in games?