Cyberoptic Option Implementation
It's pretty much a given at this point that the default perspective in the game is going to be Third Person Perspective with an option to switch to FPP. This thread is not about that.
There are numerous cyberoptic options available in Cyberpunk 2020.
There are your standard options, such as:
There are the enhanced vision options:
Digital camera options could be handled the same way, but since what gamers really love is taking pictures of themselves, perhaps it would be best to allow that function, if it is included, to be accessible from Third Person Perspective as well. I did love the camera option from Saints Row 3.
Thoughts?
It's pretty much a given at this point that the default perspective in the game is going to be Third Person Perspective with an option to switch to FPP. This thread is not about that.
There are numerous cyberoptic options available in Cyberpunk 2020.
There are your standard options, such as:
Time Square Marquee - this is your heads up display... it will have the mini-map, bio-monitor readings (health and what not), as well as be able to display simple scrolling text or small window graphics.
There is also the Targeting Scope - pretty self explanatory
However I believe the various options of these should be customizable, give us the ability to turn off the mini-map and other displays on our HUD, for the times we just want to revel in the scenery or moment. It would also be nice to have a couple of different styles of cross-hairs for the targeting scope...
There is also the Targeting Scope - pretty self explanatory
However I believe the various options of these should be customizable, give us the ability to turn off the mini-map and other displays on our HUD, for the times we just want to revel in the scenery or moment. It would also be nice to have a couple of different styles of cross-hairs for the targeting scope...
There are the enhanced vision options:
Low-Lite - your basic black and white night vision, best all around option, but will not work in complete darkness
Thermograph - sees heat signatures, a more powerful version of IR, allows seeing through certain walls and obstacles
Infra-red - A less powerful, but more detailed and clearer version of Thermograph [
Ultravioloet - Green filter, works in complete darkness, but requires its own light source to function, which can be traced back to user by anyone else with UV View attachment 573
There are also Tele-optics, which allow for telescopic zoom.
I believe the best way to implement these is to automatically switch to first person perspective when using them. This is already how every game ever handles binoculars and rifle scopes, so it wouldn't be out of place here...
Thermograph - sees heat signatures, a more powerful version of IR, allows seeing through certain walls and obstacles
Infra-red - A less powerful, but more detailed and clearer version of Thermograph [
Ultravioloet - Green filter, works in complete darkness, but requires its own light source to function, which can be traced back to user by anyone else with UV View attachment 573
There are also Tele-optics, which allow for telescopic zoom.
I believe the best way to implement these is to automatically switch to first person perspective when using them. This is already how every game ever handles binoculars and rifle scopes, so it wouldn't be out of place here...
Digital camera options could be handled the same way, but since what gamers really love is taking pictures of themselves, perhaps it would be best to allow that function, if it is included, to be accessible from Third Person Perspective as well. I did love the camera option from Saints Row 3.
Thoughts?