Dear CDPR, please give us back the original armor textures
As nice as this new 1.21 patch is (the UI is pure awesomeness), the one thing that is really bothering me is the replacement of all the Witcher armor textures with far inferior textures...
It is nice enough to have the option of dyes (although personally I would not use them) but to provide this at the costly expense of the original textures? I don't think this is a good solution at all and I don't think this dye thing was implemented very well at all.
What about people who do not intend to get B&W? Everyone is now left with these "new" textures, which really just won't do. From an artistic as well as a technical point of view, these textures look bad.
CDPR, please, if you must have this new dye option, at least please make it an "option" and not something that is forced on everyone.
I have also noticed on many of these armors, a sort of artifact, if you can call it that? Sometimes along the edges of a texture, a blue line appears (Geralt's default armor on his right shoulder; HoS Viper armor along the bottom of the chest piece, etc.)
I also noticed that the default armor is a different color, and using a lesser quality bump map.
Surely, it can't have been the intention to reduce the visual quality of these armors so much? The Wolf Armor colors do not even match!
CDPR, please....don't do this. You have worked so hard to create armor textures that look absolutely amazing, but this has been utterly ruined by this new Dye thing...
Not the level of quality I would even allow on my own mods, how come this is acceptable from you guys?
Please fix this.
As nice as this new 1.21 patch is (the UI is pure awesomeness), the one thing that is really bothering me is the replacement of all the Witcher armor textures with far inferior textures...
It is nice enough to have the option of dyes (although personally I would not use them) but to provide this at the costly expense of the original textures? I don't think this is a good solution at all and I don't think this dye thing was implemented very well at all.
What about people who do not intend to get B&W? Everyone is now left with these "new" textures, which really just won't do. From an artistic as well as a technical point of view, these textures look bad.
CDPR, please, if you must have this new dye option, at least please make it an "option" and not something that is forced on everyone.
I have also noticed on many of these armors, a sort of artifact, if you can call it that? Sometimes along the edges of a texture, a blue line appears (Geralt's default armor on his right shoulder; HoS Viper armor along the bottom of the chest piece, etc.)
I also noticed that the default armor is a different color, and using a lesser quality bump map.
Surely, it can't have been the intention to reduce the visual quality of these armors so much? The Wolf Armor colors do not even match!
CDPR, please....don't do this. You have worked so hard to create armor textures that look absolutely amazing, but this has been utterly ruined by this new Dye thing...
Not the level of quality I would even allow on my own mods, how come this is acceptable from you guys?
Please fix this.
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