So... skyrim is not an RPG?
that has nothing to do with levels.never played skyrim or any other ES game. the hunt for better gear is a pillar of RPGs.
lots of things are not necessary but part of an RPG is the strive for better gear, if all guns do the same damage regardless of your level or the enemy level or maybe the enemy doesn't even have levels than its just an RPG in terms if dialogue choice not gameplay.
that has nothing to do with levels.
skyrim was just one of the thousands RPGs that don't use levels, just took the most famous one. DE and SS are officially immerive sims, so I couldn't use them, while skyrim is the most famous RPG of the last 10 years at least, no one can say it's not an RPG. But yes, I'd prefer an immersive sim with stats and C&C as well (new type of RPG), too.
all weapons in skyrim are based on strenght (swords, hammers, axes, knives...the stronger you are the harder you hit), so it makes sense and it'd be perfect to have the same thing for melee weapons in cyberpunk. ONLY melee weapons, DMG increased by character's strenght. Not the "I am level 17, now my shotgun deals more damage" nonsense. Skyrim doesn't have classic attributes so it's based on perks, but I've never said skyrim is perfect.
You never see a level in skyrim. Never. No enemy has a little number on its head telling you if you can kill it or not. I honestly don't remember them scaling, since the more you improve the easier it is to kill enemies, but maybe they do to some extent. I don't remember, not my favourite game ever, at all, I haven't played it for hundreds of hours.
skyrim doesn't have common/legendary/epic weapons, even though in a pure fantasy game like that, it could have made sense. Not in a realistic sci-fi setting where bards are not supposed to sing stories about the arasaka shotgun model 13bx, the epic weapon made in assembly lines you can buy for 5000E$ at any weapon shop.
But just to play devil's advocate, an fabled Arasaka model state-of-the-art military grade laser rifle would defiantely make for a "legendary" item in that world, so mark it differently, so it stands out from the rest of the clutter.. I for one would enjoy gaining something rare and powerful like that. Wouldn't you?
I agree, but I wanted to avoid any possible "actually, that is not an RPG" argument.Well, I-Sims are a form of RPG, hybrids.. like how Pathfinder Kingmaker is a classic - DnD RPG, Mass Effect cinematic action RPG, Diablo a hack 'n slash ARPG so still relevant to any discussion involving RPG's and systems the use/could use.
Weapon's stats and some particular characteristic would already label it as special, but - if CDPR really needs labels - other words could be used: street weapon (common), police weapon (uncommon), military grade weapon (epic), prototype (legendary), unique weapon (some special stuff, like jhonny silverhand's gun, arasaka's own katana). The important thing, for me, it's that you don't find the same weapon with different labels which make the "epic militech gun MK12" better than the "common militech gun MK12" like in all those damn looter shooters on market right now.
The important thing, for me, it's that you don't find the same weapon with different labels which make the "epic militech gun MK12" better than the "common militech gun MK12"
This is pretty much what I suggested, but I would have tiered weapons (Street, Makeshift, Experimental, Corporate, Military, etc.) in addition to weapon mods. Basically Skyrim's system, but converted reasonably into 2077.This is now a thread about weapons in cyberpunk 2077.
Ok so I've been playing a lot of Apex Legends and in that game you scout for better weapons AND better weapon parts. Blue Stock, gold barrel, purple mag. How about we can upgrade our weapons with better parts. So we still have the same weapon but we get higher level weapon parts for it. This is a good compromise.
Stock - better recoil and faster ADS
Barrel - better muzzle stray while firing and ads.
Bolt - faster firerate
Scopes
Mag - more bullets in a mag or maybe we can call it mag retriever which is basically the bolt but we can just use fantasy and call it Mag.
This way we have the same guns but we just get better parts for them. Everyone wins.
edit: we can have another slot called whatever and this allows us to add a special perk to the gun(s).
This is pretty much what I suggested, but I would have tiered weapons (Street, Makeshift, Experimental, Corporate, Military, etc.) in addition to weapon mods. Basically Skyrim's system, but converted reasonably into 2077.
Makeshift = Iron
Street = Steel
Experimental = Elven
Corporate = Orcish
Military = Daedric
Mods = enchantments/tempering.
Not the same functionally speaking, but the concept and the purpose it serves is similar.
Yeah, I like that too, but it may be a bit too much for them to handle. If it's doable, I'm all for it.guns from different manufacturers could have specific inherit stats.
One of the nice things about CRPGs is all that table look up can be done in that background. All we need is the "standard" pop-up comparing what we currently have equipped to whatever we point at in our inventory. Hell, each and every weapon could have individual stats if you wanted.Yeah, I like that too, but it may be a bit too much for them to handle. If it's doable, I'm all for it.
True, but I was thinking from a 3D art perspective. If we have unique models for every brand (like Borderlands), that might get a bit tricky since the focus of the game isn't necessarily on acquiring "billions of guns" (Borderlands 3 claims). Better to keep it to broad categories, in my opinion.One of the nice things about CRPGs is all that table look up can be done in that background. All we need is the "standard" pop-up comparing what we currently have equipped to whatever we point at in our inventory. Hell, each and every weapon could have individual stats if you wanted.
Within reason.True, but I was thinking from a 3D art perspective. If we have unique models for every brand (like Borderlands), that might get a bit tricky since the focus of the game isn't necessarily on acquiring "billions of guns" (Borderlands 3 claims). Better to keep it to broad categories, in my opinion.