Unless I have missed it, I think it would be great to have some check list for what's being worked on and what demanded feature to not expect. Giving the players a little bit more clarity wouldn't hurt anyone.
This!
Unless I have missed it, I think it would be great to have some check list for what's being worked on and what demanded feature to not expect. Giving the players a little bit more clarity wouldn't hurt anyone.
Right there is a great need for change internally, specially for PR.
Its just as frustrating where I feel voices is left unheard to the ears who need to hear for an example and is drowned out.
I'm not talking about everyone having group think. That isn't want I mean, because group think can go wrong too.
Some companies in the past did great jobs with managing feedback and direct decision makers to players interaction.
CDPR can be the same in that regard.
Q/A sessions, newsletters, official devs taking time and being active in forums, officially backed feedback list. There are many ways they can help us and them in a mutual discussion.
Unless I have missed it, I think it would be great to have some check list for what's being worked on and what demanded feature to not expect. Giving the players a little bit more clarity wouldn't hurt anyone.
Except you can't blame PR. If I worked in PR for CDPR and we sent out a tweet based on internal communication that said "no more delays" and then my boss the very next day said the exact opposite, because I was kept out of the loop, I wouldn't want to say anything anymore either, because now I'm loosing credibility.
Also look at Holli Bennett, arguably the face of CDPR with all of it's Night City Wires. Then the game is released and all the things I hyped up in the Night City Wires, only some of them made it into the game in the same way I was told to spin it, would you want to hop back in front of the camera and go back out on a limb?
I know I wouldn't.
That could be done, but as I'm working for a company that has ten of thousands of employees and has to work for billions of people (that even if it's in a medical field could be comparable anyways as there is feedback for us as well but coming from hospitals and clinics where we still have to send our people in there to train their personnel in how to use the stuff we make all over the globe, and yes during a pandemic as well or else people die) it's just not possible or very hard to achieve.Right there is a great need for change internally, specially for PR.
Its just as frustrating where I feel voices is left unheard to the ears who need to hear for an example and is drowned out.
I'm not talking about everyone having group think. That isn't want I mean, because group think can go wrong too.
Some companies in the past did great jobs with managing feedback and direct decision makers to players interaction.
CDPR can be the same in that regard.
Q/A sessions, newsletters, official devs taking time and being active in forums, officially backed feedback list. There are many ways they can help us and them in a mutual discussion.
That could be done, but as I'm working for a company that has ten of thousands of employees and has to work for billions of people (that even if it's in a medical field could be comparable anyways as there is feedback for us as well but coming from hospitals and clinics where we still have to send our people in there to train their personnel in how to use the stuff we make all over the globe, and yes during a pandemic as well or else people die) it's just not possible or very hard to achieve.
We don't get feedback from the family that lost a relative because our machine was faulty, we get a lawsuit that costs millions of dollars (yes life is quantifiable in money and that's sad) and we get ...yes that's sad tood, technical "feedback" from the structure that was holding said equipment.
In this case with CDPR is the same but in another field.
They sold 8 million copies (let's say even more in the end) and they can't simply even think of going into a live Q&A session, or read the whole forum because in that 8 millions not even a chat would be readable, it would just go light speed scrolling, not to mention that you have at least a 1 million of people that are very "angry" and behave erratically.
So you have to filter or pay people that do that job for you, get the relevant points from a very few selected areas (the forum is just tiny fraction of those 8 millions that bought the game), fix what you can, and move on, because,let's face it, you can't just make everyone happy, or even think about reading the whole forum which is not representative of the whole anyways. They are lucky because they can build a fanbase and please them if they are in synch with them.
I can't do that, stuff MUST-WORK no matter if I feel good or bad that day. Of course , in my case, I'm not alone, we are a team and there's several teams doing what we do, and there's an entire quality assurance department that cross-check over and over and several hundreds of people involved, but if I mess up I'm out, period, so the quality check isn't even needed but there to define what's obvious.
No man sky devs went silent for months while working on the game.
The game has been out for 9 days, give them time.
Just because you don't see any response doesn't mean they have abandoned the game or not looking at suggestions.
Fallout 76 is not exactly a good comparison.Forgive me as I try to fully understand the post.
I don't believe CDPR will make everyone happy. Using Fallout 76 again for an example, there are still people unhappy. But what Fallout 76 did which I commend is they reached out. I don't know how many employees worked on this, but they had a solid CMs and Twitch and reddit outreaches, which stepped out and talked to people. This team has an active twitter presence and used it. Now, this job wasn't done alone, players who loved the game helped with constructive feedback of course.
To be fair, I don't know the internals of CDPR for their PR department. All I see is what is posted on twitter or interviews with devs in that last months. But if something can be done, and it improves their reputation and communication for us, then it should be done.
Making a few paragraphs of a weekly newsletter, I don't see that being too challenging for them. They don't need to address all issues at once. Take it bit by bit. Take our feedback but work on it in an effective path and help show that with official roadmaps (that one was big too for Fallout 76).
Yes but even in doing so they would just fix what is obvious for the game structure and, trust me, they already knew before launch because those are basics. Every feedback I gave so far gives me the title of "Captain obvious" because that what it is.Forgive me as I try to fully understand the post.
I don't believe CDPR will make everyone happy. Using Fallout 76 again for an example, there are still people unhappy. But what Fallout 76 did which I commend is they reached out. I don't know how many employees worked on this, but they had a solid CMs and Twitch and reddit outreaches, which stepped out and talked to people. This team has an active twitter presence and used it. Now, this job wasn't done alone, players who loved the game helped with constructive feedback of course.
To be fair, I don't know the internals of CDPR for their PR department. All I see is what is posted on twitter or interviews with devs in that last months. But if something can be done, and it improves their reputation and communication for us, then it should be done.
Making a few paragraphs of a weekly newsletter, I don't see that being too challenging for them. They don't need to address all issues at once. Take it bit by bit. Take our feedback but work on it in an effective path and help show that with official roadmaps (that one was big too for Fallout 76).
Fallout 76 is not exactly a good comparison.
Bethesda always developed bugged games, still, quite fun, Fallout76 was a complete different approach.
Bugged engine + online, no one believed that could actually work out, and you can see the result.
The entire Online aspect was developed by another company.
Reaching out or not reaching out is not important, regardless of that, you can only wait for updates and judge by yourself.
Yes but even in doing so they would just fix what is obvious for the game structure and, trust me, they already knew before launch because those are basics. Every feedback I gave so far gives me the title of "Captain obvious" because that what it is.
The feedback they'll receive anyways is the amplified sensation of a whole and they'll try to translate at best, by being loyal to their vision (bugs aside that serve no vision). You can have that sort of "close" contact with your fanbase if you're small, when you have 8 million people you have to tread carefully on what feedback you're listening too, because in any case, it will still be a tiny fraction of the whole customers that got the game.
They just have to think to the best way they can come up with in having an effective tool of collecting feedback and tuning their next product to maximize sales (and seeing the numbers that tool is statistics).
[...]
A lot of us have made threads with this hope in mind. from what they've told us, they do in fact monitor the official reddit and forums which is what motivated me to make my original thread, which thankfully gained quite a bit of traction and certainly left me hopeful someone somewhere read it to understand a lot of the player base's frustration.
I think this game might be abadonware to the higher ups at CDPR.
I think this game might be abadonware to the higher ups at CDPR.