Rockstar makes very controversial streamline games, and they sell pretty well.
we are very much should be know that Rockstars could get away with anything after the whole mess with media about that game Hatred
Rockstar makes very controversial streamline games, and they sell pretty well.
Considering the first dlc will take place in Oxenfurt and Velen before the ending, do you think they will use the opportunity to flesh out the main story? By adding some sidequests regarding the Wild Hunt for example? Especially Eredin and Caranthir desperately need more depth.
I have the feeling that every character they invented themselves is actually better written, described and used in the narrative than those which they took from the books...
Sometimes I think CDPR would be a whole lot better if they had their own IP with complete artistic freedom. They are obviously better in such situations than in ones in which they have to build on the work of somebody else. Maybe Cyberpunk will reveal their true writing potential. I certainly hope so.
(And of course avid fans have usually much less expecations towards new characters than towards established and fleshed out ones...)
I fear the same, but there is at least some hope. Eredin, Caranthir, Avallac'h and Gheels will be still alive during the dlc, so maybe they will fix some of the problems with the Wild Hunt and Aen Elle.I think no. The work state is probably too advanced in order to fix those issues.
I fear the same, but there is at least some hope. Eredin, Caranthir, Avallac'h and Gheels will be still alive during the dlc, so maybe they will fix some of the problems with the Wild Hunt and Aen Elle.
I can't see the expansion packs doing much to the Wild Hunt's characterisation. They're, by definition, not part of the main story even if they take place during it, and feature entirely different conflicts than our main one. Not to mention that it would be extremely disingenuous for CDPR to involve additional meaningful main story content to paid expansions. They are better than that.
The only hope I have for improved handling of Eredin and his cohorts would be in a free Enhanced Edition somewhere down the line. In spite of CDPR's statements to otherwise, I wouldn't count this possibility out just yet.
I'm sure that you would, but a lot of people would be justifiably angry if you had to pay extra to get a complete experience of the main story. It would be like if EA had charged money for the ending fix for Mass Effect 3. That sort of thing is what is alienating customers from the developers and the exact opposite image from what CDPR wishes to portray with their numerous free DLCs and lack of DRM. If they'd pull a stunt like that they would never again be able to claim that they're on the side of the gamers.Dude as fan of the series u should hope they create another "meaningful main story content". i'd pay even 60 bucks for it if its worthy enough.
i bought season pass anyway, but even if i didnt. i'd love to pay for it.
Its simple. This story is from Geralt perspective, and believe or not, Eredin didnt felt the need to explain all his motivations to him. Its up to player to link the dots together... or would you rather have him start talking like every single bad villain is in all movies and games just before he is defeated by main protagonist?
Eredin's motivation would be clear to you if you read books, and played previous games carefully.
I think the mistake here is that the title of the thread puts emphasis on quantity, which gives the wrong impression about what the issue with Eredin is. He doesn't need to go on monologues like typical bad villains but the quality of his dialogue definitely could've been better.
What a sad excuse, sorry. You can hide any bad storytelling behind such arguments, following the mantra "I just don't say anything at all because whatever I'd say would be inconsistent in a second..." Yeah, well done...Wild Hunt does not need to be developed or overwhelming. There is something menacing in a mysterious enemy whose origins and / or motives you don't fully understand. Remember the 1st meeting with the hologram of Sovereign in Mass Effect? He didn't explain much, he didn't talk much. But he did state that he is beyond a human's comprehension. It's when the devs tried to explain us what they are when they failed..
Eredin would've needed more time on screen to develop as a character. While he really can't be a terribly nuanced or sympathetic villain, he could still be a more complex character and his motivations could be clearer. But for that he would need some more screentime. Since he can manifest as a wraith and invade people's dreams that shouldn't be impossible to accomplish. One big missed opportunity is Geralt's time with the Wild Hunt, something that I had hoped Eredin to bring up and use as a psychological weapon against Geralt. He talked to him like a wayward servant in TW1, I don't see why he wouldn't continue with the same attitude in TW3.I think the mistake here is that the title of the thread puts emphasis on quantity, which gives the wrong impression about what the issue with Eredin is. He doesn't need to go on monologues like typical bad villains but the quality of his dialogue definitely could've been better.
Eredin would've needed more time on screen to develop as a character. While he really can't be a terribly nuanced or sympathetic villain, he could still be a more complex character and his motivations could be clearer. But for that he would need some more screentime. Since he can manifest as a wraith and invade people's dreams that shouldn't be impossible to accomplish. One big missed opportunity is Geralt's time with the Wild Hunt, something that I had hoped Eredin to bring up and use as a psychological weapon against Geralt. He talked to him like a wayward servant in TW1, I don't see why he wouldn't continue with the same attitude in TW3.I think the mistake here is that the title of the thread puts emphasis on quantity, which gives the wrong impression about what the issue with Eredin is. He doesn't need to go on monologues like typical bad villains but the quality of his dialogue definitely could've been better.
bad storytelling
I think the game itself is a good proof that the REDs know how to tell a story. So if they didn't involve Eredin in more dialogues, it's not because they are bad storytellers. It's because all the lore behind the Wild Hunt is enough for a player to know what they are.