People don't seem to understand that there's a wider world than just THEIR chosen sphere.Log in to Steam and check numbers on people playing FPS games vs. the amount of people playing, oh I don't know, Dark Souls. Now try it on Twitch. How many people are watching CSGO vs. the amount of people watching <insert TPP RPG here>. It's clear as day.
Again, if I had the choice, of course I'd like both to be implemented. Hell, I might even use TPP once in a while to go for a stroll down the street. But I also recognize and understand the absurd amount of work and manpower it would take to implement.
What's more immersive than actually BEING your character? That's immersive. Simply watching your character do something from a camera floating above his/her head is a huge disconnection from personal interactivity. They are vastly different vibes entirely.
Apparently zooming way out from your character and seeing smaller scale representations of everything is more immersive.
That said, i understand how the wider field of view can feel more immersive, but the idea that anyone here can just act like there's FACTS about what's more immersive is stupid. Immersion is largely up to the execution of the game, not first or third person perspective.
I actually laughed out loud at that. Pretty good, actually. So now because I think FPP is more immersive, I lack empathy? Amazing.
Tell me more, doc.
i mean there's people here who think the reason that The Last of Us and The Witcher were such great storytelling games is because they were Third person. Not because, you know, their well written with well defined characters and great voice acting. Nope, it was the camera. So i'm not surprised that they think it's a measure of emotional capacity.
For every single animation or movement you see/make in FPP, you now have to create one for your character that matches in the TPP. That is literally twice the work.
For every mechanic that is FPP HUD-based, you now need to find ways to incorporate them in the TPP. Twice the work.
So many things in FPS/FPP games totally break when you introduce a third person view. It's not even remotely simple to implement properly.
Every armchair programmer here really has no clue what goes into design and development. If it was so simple, CD Projekt would just do it. And in a game as large as this, there's a LOT to retrace and rework. this goes beyond even just the animations and interface.