The design for immunity always was done in a way that you can't target the unit but global effects like scorch can burn the card away. It's a design choice on our end and we feel it's fair.Why does immunity not apply to 'everything'? Yrden can reset any immune unit - doesn't that kind of defeat the object of being immune? Are there any plans to allow effects on immunity to instead just remove that immunity? So if I have an immune unit, boosted, then Yrden is played on it, the immunity - NOT the boosts - is removed so that unit can then be targetted?
Just seems a bit stupid to bother having a strategy around making certain units - Mourntart/Ozzrel/Incantation - immune, then have cards such as Manticore's deathwish, Pred Dive, Scorch, Epidemic blast them away.