Since when are fewer choices more strategic?Fewer rows do make the game more stategic
Since when are fewer choices more strategic?Fewer rows do make the game more stategic
Since when are fewer choices more strategic?
They needed to change milling from the start so new players could not mill ones whole collection to build ip dwarves then grind to grandmaster in their first season. Milling needed to be only able to mill once you have 4 of a bronze or duplicate silver or gold.If CDPR, needed a profitable product, they should have only changed their business model. It's just simply too rewarding, no wonder they're not making any money from it. Players, who can invest formidable amount of time into Gwent have zero to none need to spend a single coin. CDPR, honestly, if money is the main concern under that overhaul, then I can assure you, you could find easier and less painful solutions. Now all that work that you made over last 5 months instead of uniting community and bolstering their interest to play Gwent again, you just simply divided fans into two different camps.
P.S Hands off from dwarfs' game!
When you play GWENT, you are a leader of an army from the world of The Witcher. We want to put more effort into reflecting that in in-game mechanics and visuals.
- Turning GWENT into a battlefield
I milled all except monstersThey needed to change milling from the start so new players could not mill ones whole collection to build ip dwarves then grind to grandmaster in their first season. Milling needed to be only able to mill once you have 4 of a bronze or duplicate silver or gold.
This isnt an answer. I know the row-matter-thing is more deep, but i asked for something different. You always mix critic for 2 rows with "but they matter now", which nobody addresses in his critic. Meaning of rows and number of it are two different things.Except you have more choices now that rows matter.
This isnt an answer. I know the row-matter-thing is more deep, but i asked for something different. You always mix critic for 2 rows with "but they matter now", which nobody addresses in his critic. Meaning of rows and number of it are two different things.
You thing any of these were a thing nowadays? I dont think so, and furthermore these issues were patchable. As you can tweak each leader ability, you dont have to remove them entirely.Sure, everyone fondly remembers the Gwent feeling but quickly forgets things like gold immunity with Henselt's Gold Rush or ST Spell Control
Easier for developer in short terms yes. But for a long run you need some more screws you can adjust. I am aware of regulary card banns in the future cause of balancing reason, caused by not balancable cards. It's like amputating a finger to make a better glove. I dont think this will be preferable for the future.Having only two rows makes it easier to balance everything properly
This isnt an answer. I know the row-matter-thing is more deep, but i asked for something different. You always mix critic for 2 rows with "but they matter now", which nobody addresses in his critic. Meaning of rows and number of it are two different things.
You made the claim there are fewer choices when in reality there are more choices.
He doesn't say there will be fewer meaningful decisions regarding where you play your units than before HC, but that three rows generally allow more choices than two. Ranged based effects and and row bonus concepts have been mentioned before they announced HC, so we haven't seen much so far that wouldn't have been possible with 3 rows.
They already mentioned cutting a row, because of visual reasons, in the HC letter, which give rises to a suspicion that they never really tried to make three rows work during the HC development process, but focused on making a 2 row gwent early on (for the wrong reasons).
I doubt that. That should be completly different parts of the development team.The problem with that, however, is that it has been 5 months already and we have absolutely no gameplay footage. I wouldn't be surprised if they had wasted those 5 months by designing and coding that crappy board and are just now getting into actually building and balancing the cards.
I never doubt that. Some missinterpreted intentional i guess.But at the same time 2 rows with heavy impact will offer a lot more choices than 3 rows with barely any impact at all.
Yes i did and I said "3 rows have less then 2" too. You mix my words with something you (want to) believe i said.He said "fewer choices"
Yes i did and I said "3 rows have less then 2" too. You mix my words with something you (want to) believe i said.