I'm replaying it now as a matter of fact.
I'm not a strategy guy myself, but I'm really thinking of buying it if Mike Pondsmith was a part of it.XD
I'm replaying it now as a matter of fact.
I'm not a strategy guy myself, but I'm really thinking of buying it if Mike Pondsmith was a part of it.XD
I wasn't aware of that.These days Weisman has his own company again, Harebrain Schemes... which made all the new Shadowrun games... and is currently making a new BattleTech game which I am looking forward to a lot. Going to be more MechCommander like, except that it will be turnbased, more like the table top version of BattleTech.
Lol agreed. I was just too lazy to copy all of the source links here, so I linked the place I took the info from in case anyone wanted to do some reading of their own.Mike Pondsmith won't let CDPR do most of that and will ensure they keep 2077 true to it's roots and from getting to casual and crappy. Or he'll take his license and go find someone who will make the game he and 2020 fans want.
And linking to neogaf.... That place is so toxic it makes Night City look like Disney Land.
I hate to tell you, but that's not how licensing works. When Sapkowski sold CDPR the rights to exclusively make games in the Witcher universe, it did not come with the caveat that he had to personally oversee and approve everything they did. Sapkowski largely had nothing to do with the video games, and while Pondsmith seems to be taking a more active role, he is still largely serving as a consultant. CDPR does not take orders from him, nor would I want them to. Pondsmith may have created Cyperbunk the pen-and-paper RPG, but he's not exactly a video game expert, and I wouldn't trust him with designing what is probably going to be the largest open world RPG in history.
Mike has already said that he has shot down numerous ideas that CDPR came up with for 2077, he is taking a very extreme hands on approach to 77.
That would be my assumption as well.There is zero chance that CDPR is going to risk millions and millions and have veto oversight in hands other than their own. It's why they are their own publisher.
Mike is advising on content, not dictating it. If you have evidence to the contrary, feel free to post it.
Expecting more of an rpg/futuristic version of GTA, with some influence of Mass Effect, Deus Ex and sandbox open world design.
I think that the greater your success, the more tempting it becomes to stay in some comfort zone, and not change too much. Flaws included. TW3 was a great success.I hope they learned from TW3. That's what I expect. TW3 had blatant, clear flaws.
I think that the greater your success, the more tempting it becomes to stay in some comfort zone, and not change too much. Flaws included. TW3 was a great success.
As phenomenal as Witcher was, It's good it's over and they'll have a lot more creative freedom here( Geralt as a protagonist was far more suited for an action game than rpg, in my opinion).
I hope they introduce a pre-defined character (that you still can customize the looks of), but not an entirely blank character like in most RPGs, their strength is in the storytelling, when you have a blank character to play as the roleplaying options would be targeted on the player deciding who their player character is, which is a lot more boring than having a pre-defined character with defined characteristics that the player may choose to act against if the circumstances forced it.
Geralt was perfect for a European RPG style game, because some quests had him in circumstances that forced him to break his rules, you never get that with blank characters, and I hope CDPR does not go for the blank character route at all.
when you have a blank character to play as the roleplaying options would be targeted on the player deciding who their player character is
This is exactly how I'd like it to be.
Predefined characters always come with a baggage of playing a predefined role where there's but little room to wiggle about and test the waters. The wider range of options that a blank slate has might lack the potential for some higher drama (or, it doesn't lack it, the implementation's just a bit more difficult) , but the gameplay experience is much more varied and interesting when you get to make the decidions for yourself instead of doing things strictly by the confines of what the writers wanted the protagonist to be about.
but it would cripple the thing CDPR really excels at, making choices that feel very personal to the character the player plays as
I'm still hung up on my idea of using the LifePath stuff from CP2020 to allow you to pick certain key events in your characters life then have the game make some reference to them.