atomowyturysta;n10685981 said:
So, basically, you want the most important game in vg industry to be painfully short?
Even with another take, with a different class, the core game will be the same, so it would at max give an actual 30h of gameplay. That's short for a game the target players wait since the dawn of vg industry
I think the idea for those who want a shorter game is exactly that the choices would actually have a real impact in gameplay or story, at least to an extent similar to Roche's and Iorveth's paths in The Witcher 2. So, when replayed, it would be quite different 30 hours. Unfortunately, though, the majority of players does not even complete games once (judging from Steam achievements). By the way, 30 hours is not exactly painfully short, it is possible to make great games shorter than that if we exclude unimportant side activities (grinding, crafting, collecting, minigames, filler quests, etc.) and the pacing is reasonably fast.
But it is true that "hours per dollar" is a metric that sells games nowadays, so realistically I would expect CP2077 to be at least as long as TW3, quite possibly even longer as the bar needs to be raised. The map area will likely be increased too, that has already been rumored. Therefore, I doubt one playthrough would see only 1/3rd or 1/4th of the game, as
kofeiiniturpa suggested, chances are it will be more similar to Witcher 3 or Blood and Wine.