Let's wait and see. I believe this game will have many improvements with updates, free DLCs, paid DLCs and even multiplayer. They have a gem in their hands, it's just a matter of polishing it.
I'm the type of person who recommends games to their friends and I take myself seriously in that regard, in others words it's extremely important to me that I don't mislead people. It's one of my core principals as human being and I convinced a few friends to pre-order No Mans Sky...it was a disaster as everyone knows and on multiple fronts for me because I felt like I mislead my friends though really all I did was believe Hello Games.it's too little too late for one simple reason. they don't think there's anything wrong with the game aside from visual bugs and pre-gen console optimization, evidence from the article that CDPR just put out. it's actually annoying to me how many people focused on these since neither of these affected my gaming experience. cuz now they believe that's what needs to be addressed. the game is fundamentally flawed, and they're in complete denial (at least publicly) about it.
now compare that to NMS. part of their success story is due to their relative transparency. the biggest outcry for NMS was the lack of multiplayer. instead of just addressing this overlying issue, they took the game apart piecemeal and slowly revitalized each core component of gameplay.
i remember when BL3 released a new SUPER ADVANCED DELUXE edition with a new multiplayer. what a fucking joke. i'm not saying CDPR is like randy pitchford, i'm just saying MP didn't save BL3 and i highly doubt it will save CP77
NMS was a totally different situation. That game had a really small team, with the founder and director being both the creative lead and a major developer. Sean Murray had a clear vision for the game and was working with his team to make it happen. He clearly had a passion for the game, which led the studio to go well above and beyond what was required to make the game a success.now compare that to NMS. part of their success story is due to their relative transparency. the biggest outcry for NMS was the lack of multiplayer. instead of just addressing this overlying issue, they took the game apart piecemeal and slowly revitalized each core component of gameplay.
This 100%. A game that is really consistently like a B+ in every area is going to feel more complete and satisfying than a game that hits A+ in one or two and C to F everywhere else. The good parts of Cyberpunk just throw the shortcomings into starker contrast and make you want for what could have been. The uneven execution is jarring. The lifelike characters and setting create expectation on their own that everything else will be similarly excellent. And when you find out it isn't, it's like cold water to the face.don't know if it's just human psychology or my own creative and explorative mind, but if I encounter something half baked, i crave for the "real deal" and are not satisfied with the comprise, especially if I know, it could have been better.
For me personally I don't have that ability unless I drink at least a 6-8 beers first or haven't slept in three days. I don't mean the following gif as any kind of comment on anyone but myself, people who can relate will understand completely.If you play the game braindead and as intended by the devs/brass the experience is okay. 6/10, 7/10.
The truth of this statement hurts.CDPR's leadership is incapable of grasping what their game could have been or should have been.
For me personally I don't have that ability unless I drink at least a 6-8 beers first or haven't slept in three days. I don't mean the following gif as any kind of comment on anyone but myself, people who can relate will understand completely.
View attachment 11148734
The truth of this statement hurts.
Is like if the management is in a denial state.
Yes well said. When I found out CDPR was making a game out of Pondsmiths Cyberpunk in 2012 I was so excited, so happy that I decided against quitting gaming which I had planned to do around that time. I was fully on board and couldn't at the time think of another developer that I would rather have a Cyberpunk game from. After all that has transpired, here I am today feeling like CDPR is on the verge of insulating themselves in some kind of echo chamber of denial and it's out of love (at least some kind of love) that I can't accept this failure as an achievement.Indeed is like they totally lost the touch on reality and also on their community. "The game is fine... This is not cut content is development process..Game do fine on pc." meanwhile if you look around you discover all over the internet there is a whole different reality.
Is very heartbreaking to see Cd projekt Red falling down like this. A company i loved for so many years acting like this. Management was bold during the marketing campaign.
People expressed concerns they silenced it.
People expressed other concerns they mocked them "We betray our fans when we are ready"
Now we have to see how this boldness repaid them. The lost almost totally theyr reputation. And i don't know how they are going to fix it since according with the last video podcast we reiceved.
Problem in cyberpunk are just on consoles. And are bugs and glitches.
No is not that the game is rather poor of content. Is not that was marketed as in depth rpg and instead is a looter shooter with barely any roleplay element. And i could go on. I can tell all the things they said that were far from reality.
Is like if the management is in a denial state.
They don't got the financial pillows like bad-publicity-professionell-EA, for example. Not with just 2 IPs. Sorry 3, but I don't think that Gwent can make millions over millions. They lost trust by investors, customers, staff.As someone mentioned above, bad publicity is still publicity.
It's a good question, the issue is, that there is nothing currently as I see it, to build a multiplayer on. There are simply to many broken mechanics in the game at the moment.With the amount of things intentionally removed/left out from the game, the amount of time passed after the initial hype, and the amount of player drop offs after the first month of play;
Is it too little too late for Cyberpunk 2077 to make a single player comeback?
Is adding multiplayer the only thing that will draw the crowd back after everything is fixed?
Exactly. Fire is fire but it's better to get warmth from a log that is on fire than to be set on fire yourself.They don't got the financial pillows like bad-publicity-professionell-EA, for example. Not with just 2 IPs. Sorry 3, but I don't think that Gwent can make millions over Millionen. They lost trust by investors, customers, staff.
That is a huge problem.
Don't care about happy endings either, simply that the ending make sense Unfortunately mine after 125 hours didn't make any, so that was disappointed. But it was a blast up until then, if you ignore all the bugs....worse then bugs is everyone wanting happy endings.....I couldn't believe it. So I'm really hoping the cyberpunk genre doesn't become mainstream anymore and goes back to it's underground roots. Happy endings is like watching a horror movie and no one in the movie dies....that a pretty bad movie.
Hopefully CDPR see's that as well but I have strong doubts.But I truly don't think that CDPR can afford screwing over people again, despite all the money they made, I doubt a lot of people really trust any marketing material they put out in the future. At least I won't and reading a lot of other people's posts here on the forum, it seems like I am not the only one.
But the release is what it is, it was bad!! But if they redeem themself and deliver the product they told people, it will certainly help, but the "scars" will always be there. But they can't afford screwing over people again, then it's pretty much game over as I see it.
They don't got the financial pillows like bad-publicity-professionell-EA, for example. Not with just 2 IPs. Sorry 3, but I don't think that Gwent can make millions over Millionen. They lost trust by investors, customers, staff.
That is a huge problem.
So yeah, normally i'd agree with you. Two things though
1.) CDPR isn't rockstar, I think singleplayer will feed multiplayer.
2.) Multiplayer is the perfect environment to let people play the game they thought they were getting. Let them start as a lvl1 Valentino gonk and roleplay their hearts content. I can see that being a very viable way to please both crowds here.