How is it that your opponent's best card is gone? It's completely random what card you burn from your opponent's deck based on it's position. All you know is that it's a unit with power, not a spell for example. Also you can't really use Kambi whenever you want, it also depends what card it will burn in your hand. I don't get your comment at all. kambi is so random it's hardly worth including it in most decks. 10 provisions for something that will maybe hurt your opponent in some cases, otherwise it's a 4 power brick
Sorry, meant CAN be gone, you are right it is (yet another) random card. The last time I faced it (ever, game's uninstalled for good now!) it burned the card most of my deck was built around - because it can. Which it shouldn't.
Anyone playing this game should be saying to themselves "is that right, that a random card can win a game as early as R2?". Of course it isn't, the design is rushed, badly thought out and not tested. As has been said an infinite number of times, why have beta testing at all if this is the result? The old Kambi was very situational, but could win you the game if played right, it was a risk vs reward play. The challenge was for your oppo to guess that was what you were going to do and try to beat it. Now you just play it and if it's your turn to win (convinced the game is fixed) then it'll burn a good card.
It's exactly what KBT said in his video - the game is hateful to play because of cards like Kambi, that can kill the oppo GAMEPLAN stone dead in R2. There will likely be a very consistent stream of forfeits, the games will rarely make it to R3, because of things like Kambi, VW's, etc. Like most of 'not-Gwent', it's just dreadfully designed. There should be absolutely no example of a single card being able to wipe out a gameplan - yet that's what happens more or less every game. There's a distinct difference between one card winning you a GAME, and one card destroying your oppo's PLAN. Huge difference in fact. Yet there's so many examples! Big 15 provision artefact? Meh, a 6 provision bomb heaver deals with that easily, done. No heaver? 5 prov Sapper wipes it out, simples. Resurrect Sihil with your very expensive Caretaker? Pfft, Dimetrium Bomb. 10 provision cards wipe out 25, instantly, with no comeback - and because of the game design almost all players are throwing these cards in to make up the numbers, so it's not even strategy - it's just garbage. Throwing down a key unit R3? Pfft, 4 prov alba unit locks that and you can't UNLOCK it because there's only 3 cards which can!!
In terms of it being random, I'm not actually convinced I'm playing another person, which is why I uninstalled it. Just happen to build a deck around a dragon, which just happens to be on the right side of my hand, which just happens to be burned with Kambi, which just happens to kill the game? Lot of coincidence. Happens a lot more than is should too. A video game of any description should never leave you hating it or questioning whether it's actually just you vs the AI. This game left me filled with hate, rage, uninstalling and being absolutely convinced that it's a fix!!!! Ridiculous, but all true!