To be fair, there is ample play around ability. If you see your valuable cards on the far right and suspect Kambi you need to take steps to fix it. Obviously you cannot re-order your cards but you can leave less valuable cards on the far right intentionally (don't play them). Your card draws come in on the right side of the hand. So, short of having a valuable card come in as your last pull Kambi isn't killing it. Even then it's probably only going to come up R3, as playing Kambi R1-R2 is a RNG crapshoot. Finisher play around is easy, play it 1 card earlier.
None of this means Kambi is fine. It's a stupid card. It's always been a stupid card (yes, even the wipe the board version... stupid card). Not because of balance reasons. These "fun" mechanics like VW, Spotter, Kambi, Xavier, Isbel, etc. are not fun. They're annoying. Most have play around ability. They're still annoying.
No offense by the way. If you're deck is built with only one card, and one card only, to take R3.... You better guarantee you can draw it. Otherwise build a more better deck.
None taken, healthy discussion and you're offering tips.
Just to be clear, it's not like I have ONE deck and throw the toys out the pram when it doesn't work!!! I was using this example when desperately trying to make the game even remotely enjoyable, but the unhappy realisation is that many cards that would typically form the centre of your strategy can be wiped out by crappy cards, crappy plays or - worst of all - random effects. I was looking at the dragon thinking - you'd need to build quite a lot of spells/artefacts in, as you can't afford to have more units. Makes sense, right? Problem then is if the dragon's wiped out, you ain't left with much! So I thought about getting Sihil into it, plus Caretaker, which to my mind - and I'm not a pro - makes sense. Bomb Heaver, Kambi, Xavier Lemons and I've lost, utterly and without any options. Scrap the deck, try again. Fail. Fail. Give up.
Everything seems to be about destroying your gameplan, not seeing whose synergy is better, who can respond well to patterns or who can maneuver better. That's why the game is such a complete disastrous mess.
The rest of the random is just broke af. The fact the mangonel can hit you twice is clearly going to be corrected, because it's a mistake. Spotter pulling a 13 card is a mistake, it's a 4 prov card. Xavier kills some decks instantly, which is surely a mistake, as well as Caretaker and a leader.....but if you're not playing those decks it's a brick. 7 prov is fine, but it should almost just be a 'spell'. All of it just looks like mistakes you get in Beta.....which we were in. We left Beta testing, killed a game, and are now Beta testing something else! It's madness, hence why it's uninstalled.
(nb. I keep on the forum in the vain hope CDPR come to their senses or offer an explanation......still nuthin'....)