You cant bind arrow keys even, how oblivious are these developers to leave out a fundamental aspect of playing the game on PC, its utterly lazy, greedy and down right stupid, every developer who has done this has failed and suffered horrible consequences for a stupid development decision that's been made in error over and over and yet they still dont learn, FIX OUR DAMN KEYS AND LET US RE MAP THEM HOW WE LIKE! Who in hell doesn't allow arrow keys to move, its just mind boggling how stupid a move this has been, and nothing but crickets from support and the developers, they knew they did this, it was done on purpose, they have people on their team who use Arrow keys and Keypad mapping, not to mention every left handed person. FIX THIS CRAP ASAP, Like by tomorrow! otherwise its just a huge failure and you will see tens of thousands of people getting refunds and dumping this game just like every other game that left out proper key binding
Once again, I totally get where people are coming from on this, and your arguments are totally valid. I would imagine this will be dealt with in the future. However, for now, let's look at some simple facts:
1.) The game includes hard-coded keys. This is not done for no reason.
2.) CDPR has specifically advised players not to alter locked key settings through config files. This was not said for no reason.
3.) Most keys on the keyboard are able to be rebound. There are still options to make it work, even if tricky or perhaps downright awkward.
All considered, here is what we know:
The keys are locked for a reason. Why would a developer intentionally do that without cause? I'm going to take an educated guess and say that they were locked because it avoids bugs or glitches in other parts of the game. Engines for games like this are not simple. To pull off complex things in a game, parts of it may need to connect in unexpected ways. As the game was finished in less-than-ideal conditions, I think it's reasonable to say that the devs tried to follow the path of least resistance. If inputs could become conflicted in certain situations, rather than further delay the release of the game to fix it, they just avoided the conflicts. Thus...we can no longer rebind the Up and Down arrow keys...and F is off-limits!
But, I'm very confident things can be improved. What's there is to ensure players don't do something that the devs know may or will break something else. For now, I think the message from players is clear, and I don't think it's a surprise to any of the devs. But it's just part of the reality of the game for the moment. Patience.
Also, let's keep the heat and hostility under control. Again, this is a perfectly valid complaint, and it has been noted. But, it's not completely impossible to rebind a setup that works well enough. It's possible to just use a gamepad for the time being. It's an inconvenience, not an insurmountable obstacle. (Kind of ridiculous, I agree, but it needed to happen that way for some reason.)
Changing the crouch key also does not work on my game.
I can change the crouch key to "alt" and remove the "alt" key to switch weapons, but in the game the character proceeds to switch weapons when i use it.
Then i press "alt", the characted takes cover behind an obstacle and in the same time switches to katana (really useful).
Has someone of you the same problems with that key?
Once again, I totally get where people are coming from on this, and your arguments are totally valid. I would imagine this will be dealt with in the future. However, for now, let's look at some simple facts:
1.) The game includes hard-coded keys. This is not done for no reason.
2.) CDPR has specifically advised players not to alter locked key settings through config files. This was not said for no reason.
3.) Most keys on the keyboard are able to be rebound. There are still options to make it work, even if tricky or perhaps downright awkward.
All considered, here is what we know:
The keys are locked for a reason. Why would a developer intentionally do that without cause? I'm going to take an educated guess and say that they were locked because it avoids bugs or glitches in other parts of the game. Engines for games like this are not simple. To pull off complex things in a game, parts of it may need to connect in unexpected ways. As the game was finished in less-than-ideal conditions, I think it's reasonable to say that the devs tried to follow the path of least resistance. If inputs could become conflicted in certain situations, rather than further delay the release of the game to fix it, they just avoided the conflicts. Thus...we can no longer rebind the Up and Down arrow keys...and F is off-limits!
But, I'm very confident things can be improved. What's there is to ensure players don't do something that the devs know may or will break something else. For now, I think the message from players is clear, and I don't think it's a surprise to any of the devs. But it's just part of the reality of the game for the moment. Patience.
Also, let's keep the heat and hostility under control. Again, this is a perfectly valid complaint, and it has been noted. But, it's not completely impossible to rebind a setup that works well enough. It's possible to just use a gamepad for the time being. It's an inconvenience, not an insurmountable obstacle. (Kind of ridiculous, I agree, but it needed to happen that way for some reason.)
ESDF Crew! I know your out there! “Fist Bump”
Did you play the first hour like me suffering? Not able to drive or move properly in the most anticipated game of the decade! Going to bed feeling cheated, upset and all alone? Me too… which lead me to the forums in search of answers… Hopeful that the Devs will get on this and allow us the control we need to enjoy the game as intended.
Well Fear not my Friends, I got your back we can adjust a few settings and be back in the game, until they can give us some proper control of our characters keybinds. I am sure they have other pressing issues to deal with, we can be patient and wait a little while for them to sort that tout. Until then, here we go! The 10 Step Program to Breath Easier in Cyberpunk 2077!
Before you Begin
I would recommend making a copy of the Files we are about to Adjust Just in case you need to revert back to its original state down the road or if mistakes were made.
Step 1:
Your Looking for : C:\Users\”YOURPCNAME”\AppData\Local\CD Projekt Red\Cyberpunk 2077\UserSettings.json
Step 2:
Right Click Edit File “UserSettings.json” w/ Notepad++ Program
Step 3:
Don’t be scared search thru the settings and change Both the “Vehicle Accelerate” and “Movement Keys” which is lower down in the file as follows:
(Once you get the hang of it you can change any of your other key binds this way very easily also)
“name": "vehicleAccelerate",
"type": "name",
"value": "IK_E",
"default_value": "IK_W"
"name": "vehicleDecelrate",
"type": "name",
"value": "IK_D",
"default_value": "IK_S"
"name": "vehicleSteerRight",
"type": "name",
"value": "IK_F",
"default_value": "IK_D"
"name": "vehicleSteerLeft",
"type": "name",
"value": "IK_S",
"default_value": "IK_A"
---------------------------------------------------------
"name": "forward",
"type": "name",
"value": "IK_E",
"default_value": "IK_W"
"name": "back",
"type": "name",
"value": "IK_D",
"default_value": "IK_S"
"name": "left",
"type": "name",
"value": "IK_S",
"default_value": "IK_A"
"name": "right",
"type": "name",
"value": "IK_F",
"default_value": "IK_D"
I would now save this file and close it.
Step 4:
Now I would go back and Right Click on the File “UserSettings.json” – Then Select Properties this time. Once selected at the bottom in attributes section you will see a box that you can check “Read Only”
Click that box, hit apply and your locked in!
(Note that if you Read only the file, if you make any changes to key binds in game, down the road they probably wont save you will have to toggle the read only or manually change the setting to adjust them like you just did)
Nice Work! Take a Deep Breath!
Now that gives you most of your movement Back! Now you will probably like to change The “F” Key to a preferred Interaction Key you would rather use. No Problemo! I use “SpaceBar” you can use whatever you like.
Step 5:
So what you need to do is head on over to:
“Directory you Chose” \GOG Galaxy\Games\Cyberpunk 2077\r6\config
Step 6:
In here you are looking for "InputerUserMappings.xml"
Don’t forget to make a copy as a backup like you did above.
Step 7:
Right Click on the File and Edit with Notepad++
Step 8:
Now what I did here is do a search/find for "IK_F" and then everywhere It had that I would Replace it with “IK_Space” or whatever key you have chosen “IK_End” Etc….
Just be very careful as there are a bunch of “IK_F” Function Key binds that you probably don’t want to remap. (Example (“IK_F5” You would just skip on by))
I would now save this file and close it.
Step 9:
Now I would go back and Right Click on the File “InputerUserMappings.xml” – Then Select Properties this time. Once selected at the bottom in attributes section you will see a box that you can check “Read Only”
Step 10:
Click that box, hit apply and go enjoy the game!
If anything goes wrong, remember you have backups! - Delete those files we just created and throw back in the backups you made and your back to suffering like you were 8 minutes ago.
Cheers Gamers – I hope I helped someone.
Be Kind to one another and Stay Safe out there!
2.) CDPR has specifically advised players not to alter locked key settings through config files. This was not said for no reason.
1. I'd rather a dev give me a reason. I doubt they could give a cogent one though.Once again, I totally get where people are coming from on this, and your arguments are totally valid. I would imagine this will be dealt with in the future. However, for now, let's look at some simple facts:
1.) The game includes hard-coded keys. This is not done for no reason.
2.) CDPR has specifically advised players not to alter locked key settings through config files. This was not said for no reason.
3.) Most keys on the keyboard are able to be rebound. There are still options to make it work, even if tricky or perhaps downright awkward.
All considered, here is what we know:
The keys are locked for a reason. Why would a developer intentionally do that without cause? I'm going to take an educated guess and say that they were locked because it avoids bugs or glitches in other parts of the game. Engines for games like this are not simple. To pull off complex things in a game, parts of it may need to connect in unexpected ways. As the game was finished in less-than-ideal conditions, I think it's reasonable to say that the devs tried to follow the path of least resistance. If inputs could become conflicted in certain situations, rather than further delay the release of the game to fix it, they just avoided the conflicts. Thus...we can no longer rebind the Up and Down arrow keys...and F is off-limits!
But, I'm very confident things can be improved. What's there is to ensure players don't do something that the devs know may or will break something else. For now, I think the message from players is clear, and I don't think it's a surprise to any of the devs. But it's just part of the reality of the game for the moment. Patience.
Also, let's keep the heat and hostility under control. Again, this is a perfectly valid complaint, and it has been noted. But, it's not completely impossible to rebind a setup that works well enough. It's possible to just use a gamepad for the time being. It's an inconvenience, not an insurmountable obstacle. (Kind of ridiculous, I agree, but it needed to happen that way for some reason.)
That's the key I use. If you open the InputUserMappings.xml in the install folder (Cyberpunk2077>r6>config) with notepad++ and find-replace all instances of IK_F with IK_End it works great. Be careful not to override the Function binds (IK_F5 etc)
1. I'd rather a dev give me a reason. I doubt they could give a cogent one though.
2. Don't care. They made the mess. We're offering solutions.
3. If it's tricky and awkward then it's not working. It doesn't matter if most can be rebound if ones that are used often can't be. I know you're doing a job, but please don't blow smoke up our collective backsides when a similar problem existed in Witcher 3 and was patched out.
But we can rebind Up and Down in vehicle movement, just not in character movement. That's not oversight, that's ineptitude.
Well enough is subjective. Please, don't tell us what is "well enough" as a rebind setup. If I wanted to use a gamepad I'd buy a console.
I will continue to edit files and offer info to others to safely do so until the issue is addressed.
I understand you're doing a job, but please don't tell others what's "good enough" for their gameplay experience.
Check my Earlier ESDF Post might help. Good Luckyep. ESDF player ehre too, same problem