@ Tuco: No, I just took the discussion to another level by adding to the topic, that not just only the scaling of loot is weird in TW3, but also in certain other ways.
Because of enemies don't scaling up better (or in general), thats the issue, why the game feels in certain moments way too easy.and why we can outlevel at all this game.
Would enemies scale up appropiately to our character progression, then wouldn't exist also any problems with adding more classical RPG elements of gaining Exp, like I summed some most classical examples up there, that come to your mind, when thinking about the gameplay elements of TW3 that should give your Exp, because of Geralt learning simply somethign new or expereincing something for his first time, what means he gains new experience. Period, cause its logical.
It hasn't anything to do with it, that I want to see CDPR making the game even alot easier - no, just more logical and the fix for gaining more options of gaining Exp is making enemies scale up appropiately to you, so that they stay also constantly being challening enemies and that you get also appropiate rewards for killing something, that is alot stronger than you, because currently, there is absolutely no reward in the game for killing a Red Skull Symbol enemy and you are simply best with it to avoid fighting these enemies simply, because you get nothign at all for acceptign that challenge and defeating these monsters, while you are underleveled, not even somethign fitting, like an instant level up, to give you at least a little incentive to go try to kill something, that is stronger than you.
Do you seriously thought, that I suggest all these things, to dumb down the game? , No, my suggestions have hand and feet and would lead to an alot better balanced game, which feels also more entertaining, because it would give the player more the feeling that the things that you do in the game affect you and your progression of Geralt and that these thigns in the game aren't just wasted potential that didn't got used, like for example Alcohol in the game... why is it there?
In TW1 it was at least useful and had a reason for existance, because you needed it to make NPCs tell you things, they normally would tell nobody.
In TW3 its just useless garbage that you do best sell instantly for some super lousy crowns
what is really sad and a real sign, of how you can dumb down things in a game to nothingness