1- create file GetEnvs.ws and put this in new mod folder in script folder
copy this :
exec function qwe()
{
var envs : array<string>;
var message : string;
var i : int;
GetActiveAreaEnvironmentDefinitions(envs);
for (i = 0; i < envs.Size(); i += 1)
message = message + " " + envs;
theGame.GetGuiManager().ShowUserDialogAdv(0, "envs", message, 0, UDB_Ok);
In game use console type qwe , you can see Env fils in fonction
copy this :
exec function qwe()
{
var envs : array<string>;
var message : string;
var i : int;
GetActiveAreaEnvironmentDefinitions(envs);
for (i = 0; i < envs.Size(); i += 1)
message = message + " " + envs;
theGame.GetGuiManager().ShowUserDialogAdv(0, "envs", message, 0, UDB_Ok);
In game use console type qwe , you can see Env fils in fonction