My Succinct Combat Overhall
If only I knew how to mod
~ Mobs don't always have the same tether range/distance before they attack you.
~ Small health regen (still takes a good 5 min to regen to full) option. Works out of combat only and NOT in meditate either. Mitigates continuous pausing to micro food/pots
~ More Flanking by ranged enemies and rushing by those with shields/"large" weapons (those that stagger). ATM all enemies act too alike even at Death March.
~ For the 1st 1/3 of fast attack animations a dodge property is added, gives purpose to Geralt's long spinning animations during his "fast" attacks
~ Rend: For each previous successive attack without being hit Rends Charge Time is decreased by 10% Any aoe type, melee or cast, counts as max 1 "attack" for this buffs purposes. Rewards large combos and buffs a skill that is very difficult to land organically.
~ Arrow deflection property is added to parry for free. This should be a mainstay of Geralts abilities.
~ A perfectly timed parry on an enemies stagger attack also staggers the enemy. Parry needs more versatility and this rewards timing it perfectly on more attacks then just basic small weapon attacks, and also helps since there is an overabundance of stagger effects in the game (and imo too few types of CC by enemies).
Might add more later
If only I knew how to mod
~ Mobs don't always have the same tether range/distance before they attack you.
~ Small health regen (still takes a good 5 min to regen to full) option. Works out of combat only and NOT in meditate either. Mitigates continuous pausing to micro food/pots
~ More Flanking by ranged enemies and rushing by those with shields/"large" weapons (those that stagger). ATM all enemies act too alike even at Death March.
~ For the 1st 1/3 of fast attack animations a dodge property is added, gives purpose to Geralt's long spinning animations during his "fast" attacks
~ Rend: For each previous successive attack without being hit Rends Charge Time is decreased by 10% Any aoe type, melee or cast, counts as max 1 "attack" for this buffs purposes. Rewards large combos and buffs a skill that is very difficult to land organically.
~ Arrow deflection property is added to parry for free. This should be a mainstay of Geralts abilities.
~ A perfectly timed parry on an enemies stagger attack also staggers the enemy. Parry needs more versatility and this rewards timing it perfectly on more attacks then just basic small weapon attacks, and also helps since there is an overabundance of stagger effects in the game (and imo too few types of CC by enemies).
Might add more later
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