Gaillimh;n9365381 said:Morvran Voorhis' ability to disclose cards ruins the game. It's OP and takes the fun out of the game. This is the first card game I've ever seen where cards have the ability to disclose other cards, which can be acceptable, especially since you introduced other NG cards that push the player to show his own cards, but Morvran Voorhis' ability to disclose 3 cards is way OP.
It's the only card in the game that allows to put down 24 points in 1 turn, and if paired with Cahir gives you the chance to disclose all the cards in the opponent's hand, which goes against the basic principle of card games in general (that you don't know what's gonna be the opponent's next move).
I like Gwent because it reminds of Chess, a turn based game where you need to try to foresee the opponent's next move in order to win, but Morvran Voorhis' ability ruins all that. That's why, whenever I play against Morvran Voorhis' deck I forfeit even before the match starts. It's no fun!
Please do something about it.
Hey, can you let me know when you're about to play? I'll switch to my reveal deck. I could use a few easy MMR points from an automatic forfeit
But in all seriousness:
1.the comparison to chess- while definitely appropriate- doesn't help your argument: in chess you know exactly what pieces your opponent has and where they are on the board. And that doesn't take away the challenge of trying to figure out what's coming next.
3. As was mentioned by others, this is in no way the first time a card game uses this tactic.
3. The way I see it, the developers wanted each faction to have its' own something special (although the lines sometimes blur from one patch to the next). For instance: skellige has amazing interaction with the graveyard; northern realms have the trios and crewmen synergies of an army... For nilfgaard it's the reveal aspect
My point isn't that changes shouldn't be made, but that if changes are to be made, it should be in order to achieve ballance- (an OP card or synergy, abusing a bug/ broken mechanic etc.). I mean, I wouldn't want the graveyard interaction -something so special- to be taken away from skellige, even though in card games it's granted that a discard pile is no longer in play. Same goes for the nilfgaard special flavour: we shouldn't lose it because of some golden rule stating there's no peeking in card games.
The point here isn't to make ''just another card game'', and if these rules that bind traditional card games seem holy to someone... well, they have many options to pick from other than gwent...