No Walking On Mouse+Keyboard?

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have hard time getting how people are able to accurately use a controller in ”fast paced” point’n click oriented games (like FPS’ or strategy games).
most RTS games are pretty bad with a controller, RTS are intended to be played with m+k because they often have more inputs than a controller is capable, unless its a really simple RTS game

also I never said I use a controller for RTS, what I said was:
this is a single player game, not a competitive multiplayer game, Im sure it wont be very challenging to shoot NPCs
I've played many types of shooters and RTS games, both with controllers and m+k... for RTS i would only use a controller in single player mode, but never online... with shooters it depends on the game, Ive played many shooters with a controller including ResidentEvil and GearsofWar, both in co-op and competitive modes... obviously a mouse is "easier" as I have said numerous times, but its also less fun especially for a single player game and m+k is only necessary if you are playing competitively and need an extra advantage. Ive played a LOT of shooters in my life, and out of all the shooters i played theres very few which are more fun when played with a mouse IMO. Its like playing paintball with a lasertag gun what would be the point? the controller is more immersive because you are pulling triggers instead of clicking a mouse, which do you think is more interesting for a non-competitive story-driven game with open world driving elements?

I can’t, for the life of me, get it working in a way that would not be clumsy and uncomfortable. I seriously suck at it. Racing games are where it works fine, though.
also this game has a lot of driving, and non-shooting elements too so... yea Im not going to play this game hunched over a keyboard at a desk, Id rather sit back on my couch and relax in front of a big screen TV

and if you think controllers add to the difficulty, well yeah but once you get used to them and you dont have to think about it as much, then it actually starts to feel relatively natural like pulling the trigger of an actual gun (sort of if you use your imagination a little, except without motion support)
 
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I can't even stand watching first person gameplay with a controller. Turning around always looks like the player is fixed and mounted on a gun turret.

Controller for driving is ok, but anything on foot is M+K.
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BTW, how are M+K player supposed to approch stealth gameplay if we can only run around?
 
I can't even stand watching first person gameplay with a controller. Turning around always looks like the player is fixed and mounted on a gun turret.
yea because in real life people can snap around in a 180degree motion in a split second while no scoping right? bunny hopping in CoD is just like real life military operations lmao

I dont get why people have an issue with turn ratios? have you ever played gears of war? yes the tank or turret-like movement in that game is slower, and many people struggle with it, but its actually very engaging and fun to play because of that
 
Only glaring issue for me on the PC version. It's hard to get immersed in the game when the default speed is a slow jog. There needs to be another button to toggle walk speed.
 
Seems you can't rebind a lot of keys, even with a programmable keyboard.

I use EDSF and F is hardbound. I can reprogram it but then I can't talk to people.
Others have mentioned arrow keys and a few more.

I was forced to reset to defaults and play that way and still seems like it didn't take. I'm in the middle of restarting while looking for some answers. Not impressed with the delays and basic keybindings not working. Such an old pc developer issue to still be encountering.
 
The only way I have found to be able to walk (still better then default jog) in Cyberpunk 2077 on PC is to hold down right mouse button while moving forward but that also automatically zooms your camera in. I would hope that in the future we get a true option to toggle walk/run.
 
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I am a little baffled that there is no way to walk at a normal pace. It's jogging or sprinting or nothing. I suppose I could just crouch-walk and pretend I'm 3 feet tall...
I seriously hope a fix is coming soon.
 
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Jesus fuck it's pretty disappointing isn't it. And baffling. This game was delayed so many times and to release in this state... You can't even walk around the city they meticulously designed, you can't walk as slow as NPCs (you're always having to start/stop walking so you don't overtake them), etc.

What they need to do is add two additional keybinds, one for increase walk speed and decrease walk speed. Most people might like to bind these to the mouse wheel to change walk speed on the fly. It's a good compromise to not having analog control of walk speed; other games have done this and it works pretty well.

I mean shit, I could've played this game for 5 minutes and found a shit ton of glaring issues that one would think could have been quite easily fixed before launch in order to offer a better presentation. Of course I'm sure they're aware of these things (how could they not be) so what does that say about the fact that it launched anyways? The game must've been in an even worse state a month ago, which is hard to believe.

I really hope they address all of this shit over time. I'm tempted to just shelve the game for 6-12 months and wait for them to fix it. Now that they have made a metric fuck ton of money from day 1 sales, I really hope that they put in the time and elbow grease to bring it more up to par with what we might expect for a AAA release, let alone what we might expect of Cyberpunk 2077.
 
Yeah, we need walking. 30 seconds in and I'm loving the game, but having no walk? Huge ass oversight. I agree we need 2 keybinds for increasing and decreasing speed. We've all been waiting years for CP and now I have to either wait and hope you guys fix this ASAP or I have to play Joggy-Mc-Coffeehigh-Jogger. Not cool fellers, after me getting GOG just so you get all them sweet eddies :facepalm:
 
Night City is an amazing achievement when it comes to worldbuilding. I'm seriously in awe! The lack of a "toggle walk" button isn't acceptable for such a design porn, not to mention the immersion breaking aspect that comes with it. The double-tap dashing is also a questionable decision in my opinion. Already dashed several pedestrians accidentally which causes all bystanders to cower in fear for their lifes :censored:. I also accidentally dashed myself out of hiding once. But first and foremost please implement a "toggle walk" button with any of the upcoming patches.
 
Night City is an amazing achievement when it comes to worldbuilding. I'm seriously in awe! The lack of a "toggle walk" button isn't acceptable for such a design porn, not to mention the immersion breaking aspect that comes with it. The double-tap dashing is also a questionable decision in my opinion. Already dashed several pedestrians accidentally which causes all bystanders to cower in fear for their lifes :censored:. I also accidentally dashed myself out of hiding once. But first and foremost please implement a "toggle walk" button with any of the upcoming patches.
Yes, I forgot to mention that. Being able to double-tap dash outside of combat is fucking stupid. A simple fix would be to disable dodging without a weapon (or fists) drawn.
 
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As the thread title suggests. I'm forced to consider using a controller in order to get any sense of immersion.
We need a WALK button on the keyboard.
 
I'm new here and just played a few minutes of the game and can concur, the constant jogging is so immersion breaking! It was jarring to start the game like this. Further more the movement is just bad, it feels like deus x, where your just a camera floating above a body that isn't really moving naturally. The character just lacks weight in it's movement. From the little I've seen the game is drop dead gorgeous! But I don't feel part of the world. I doubt this can get fixed but one can hope.
 
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