Feel free to elaborate, would like to see your point of view.
Well, for one there's the overall feel of the game. It's not an RPG, it's a shooter with RPG elements. Yes, there's stats and skills and such, but mostly it's you running around shooting stuff, with the odd chance to use a non-combat skill (and a ton of combat skills) to get through things slightly differently.
That's not really a bad thing. I mean it works for Fallout and Elder Scrolls. It's just... a little disappointing.
The other thing is that, while I've not played Cyberpunk PnP myself, I've been told the system is very similar to Shadowrun, especially in how combat mechanics and wounds work.
In Shadowrun, combat is lethal. Characters have a wound track. As you take damage, you fill in that track, and it lowers stats and skills (because you don't fight nearly as well with a bullet in you) and leads to unconsciousness and death. When you're doing combat, it's a matter of trying to score a hit (that's the main challenge). When a hit is scored, you're checking the damage and penetration of the attack against the toughness and armor of the target. If someone's got enough armor on, they can pretty much negate a lot of small arms fire. But a shot that gets through has a serious impact. In a lot of fights, it only takes one or two hits to put someone out of commission.
A character generally has 8 wound boxes plus half their willpower. But a good shot from a heavy pistol might do 5-6 wound boxes in that hit. So from a single bullet, you could be almost dead.
And that's the point. It's gunplay. It's supposed to be lethal.
But in this game... we can see the enemies are just bullet sponges, with the artificial "hit point pools" that just really take all the threat away from the fight. There's no real fear of enemies, because they can't just take you down in a shot or two. And you know that you're just going to have to put lots of bullets in them instead of having a gun that is lethal like a gun should be.
Not to mention the boss fight they showed. I thought that was terrible. Okay, he's got this power suit thing... that doesn't cover most of his body or his head. So really he should be able to take down cover and smash you in an instant, but a quick headshot would take him down (so the thrill of the fight should come from trying to line up that headshot while he is smashing his way to you). But no, he's just another sponge (a bigger one because he's a boss).
And then there's the shield he's got. I'm fine with an energy shield protecting him. That makes sense, just as you'd hide behind a riot shield if you had one because it's safer. But it does lead to the "shoot the weak point" nonsense. And that doesn't make for an exciting boss fight either, just a routine one.