please reinstall the game it fixed the crashinf for some.This is rediculous. patched the game and now i cant play longer than a few minutes without it instantly crashing.
please reinstall the game it fixed the crashinf for some.This is rediculous. patched the game and now i cant play longer than a few minutes without it instantly crashing.
According to this guy apparently they were fixed.So what about the 35 perks that were non-functional? some of them were even broken. Any recent test done that could confirm whether the patch finally fixed each one of perks or not??
Seriously... People still complain like if it's the end of the world about some casual glitches here and there, dumb AI reactions, water no reacting to bullet-physics, etc, but a few makes the call about what it actually is the most concerning issue about the game, which is that 35 goddamn Perks literally DON'T WORK after four goddam months of the game's release, and after having external help from the community, which found and created a list for you with each one of affected perks to fix like..months ago. The majority of the perks under the Engineering attribute are USELESS, for instance. There are still many people out there who aren't even aware of this MAJOR issue that makes the game eveb more broken than anything else right now, while wasting points thinking they are roleplaying by upgrading their characters and making their V stronger when, in reality, it isn't the case.
If CDPR had fixed this with patch 1.2, they should've mentioned this information under the patch notes. Now you have people double-guessing and wondering whether they should still have to avoid or not those non-functional perks. I myself started a new playthrough and I don't know what to do yet.
Seriously, do I still have to wait for several days, perhaps weeks, for some youtuber to upload a random video reviewing and confirming this matter for us?
I've tried it with both, in fact I set the in game one to 59 FPS, probably placebo effect, but I remember being mentioned that some engines use pre-rendered frames by default and if you limit your fps to 59 FPS on 60hz helps to not fill up the flip-queue hence reducing latency.
The reason why I limited it from NVCP was that I was using Fast Sync which usually has lower latency than normal V-Sync (I know it should only be the case over 60 fps, but from my experience it's snappier in general although it produces a judder effect in some engines).
I should probably disable the FPS cap in NVCP, but I like my placebo effect at the moment .
P.S. The beauty of Cyberpunk 2077 is that both the changes in NVCP and the in game settings menu are activated instantaneously so you don't have to restart the game.
I can clearly feel a difference with Low Latency mode at different settings.
Post automatically merged:
Same, 40'' 4k LCD, the reason why I can live without RTX in Cyberpunk (unlike Metro Exodus where I just had to have RTX) is that the lighting in general is amazing across the board with HDR on.
I'd rather have the best IQ and HDR than fuzzy image with nice reflections.
The weapon cards in general are just a mess. And how promonently DPS is still displayed over single-shot damage is misleading.3) Fully modded weapons are not updating their damage/stats correctly with all slots filled.
Yeah, the need to cut back on the amount of random factors here. If we're crafting the weapon, just give us a flat damage amount, don't force us to wait on a random roll for a higher value. Some weapons have as many as four different damage values they can cycle through!4) Crafting stats for weapons are not consistent and change as you switch back and forth between patterns (Nekomata was bouncing between 400+ base damage and 900+ base damage for instance as I switched back and forth from other weapon patterns).
YES! Please show us the vehicle! I hate having to jump back into Messages just to see what kind of car it is!7) It'd also, also be nice if the journal entry or map tooltip for vehicle purchase SHOWED US what each vehicle looks like. Yeah, I know we can look at any given list on the internet, but it should be easy to reference IN GAME without digging through the database interface.
This is just more proof that they have no idea how to handle PC control schemes. There's been times I've tried to click on Exit or something, only to realize you can't click on it, you have to hit the ESC key. This interface and control scheme caters to console players really really hard.8) And DAMMIT, make the free camera button in the map remappable and closing the map mappable so I can open and close the map with the M button alone. The free camera is all but worthless anyway. Hitting M and then ESC when I COULD just be tapping M is...well...damn sloppy design CDPR.
Not sure what this means, but i have noticed that there's still loot I can't pick up.9) Uninterruptable items still occurring. Still.
Nightvision is like a given in these settings!10) And how in the blue hell did you manage not to include ultrasound, thermographic, and low light mods/cyberwear in a CYBERPUNK game? They've been staples of Cyberpunk and Shadowrun type RPGs since ALWAYS! You've got areas of the game that are almost unnavigable because of darkness. It's sure be nice if my Kiroshis could slot something for that.
They need to just do it for everything!11) We should be able to queue up multiple item builds. You did it for ammo, but it'd be damn nice to do it for things like, I dunno, MODS and everything else craftable.
I agree. Although, HDR is off for me on CP. It creates a lot of dithering under the quest updates on the UI and some other places. Don't know why. Love the colors in HDR though...
Do you experience dithering as well?
The patch overwrites existing game files, so the overall size of the game doesn't change. If you have relatively fast connection and GoG launch on start up the game would've started updating the moment you turned on your PC. So it might have happened without you even realizing it.For some reason my game on PC hasn't updated at all, The size of the game hasn't changed at all and I don't know what to do.
It'd be nice if mod will actually work. Because usually it doesn't (right after you equip the weapon with this mod) and you need to switch weapons back and forth to make it work.6) It'd also be nice if we could craft the countermass mod