Don't forget that the issue could very well be your PC not Cyberpunk 2077. Do you for instance overclock (CPU? GPU?)? It seems Cyberpunk is pretty good at detecting unstable overclocks. I've experienced that myself because I first undervolted my GPU and after reaching a low enough voltage I decided to pump the frequency. I verified the OC with 3D Mark (Port Royale and Time Spy Extreme) and went with stable settings. For good measure, I tested other game's benchmarks as well. Then I started Cyberpunk and the game crashed every few minutes, which lead me to decreasing the frequency and since then the game has become stable.Would love to play the game , but i find it reallly hard to enjoy the game when it crashes every 10 minutes!!!!!
Also, even if you are not overclocking this could point to broken hardware...
It's a pity they haven't mentioned that in the release notes.There's a HUGE improvement to the driving AI which should've been mentioned in the patch notes. 1.3 added the ability for cars to try to go around you.
Sorry, but the recommendation for CDPR to take a lead out of Watch Dogs, whatever the topic, is just wrong I take the release version of Cyberpunk with all it's bugs over that, which is Watch Dogs and its excuse for a story every time, not matter how much polished Watch Dogs is, thank you very much! If CDPR didn't have to work on the story they would have had more time to focus on the rendering engine.Take a leaf out of Watch Dogs Legion, everything Cyberpunk should of been.
That being said, I know that you are only comparing the engine of these two games, however don't forget that UbiSoft is quite a large studio where all the different locations share assets. CDPR can never operate on this level without probably sacrificing what they are. So, unless you throw a couple of hundred millions at CDPR, it's a bit more difficult for them.
Silky smooth raytrace engine.
Raytracing is demanding, I'll you that but it also looks astonishing. Personally, I haven't noticed any difference with WatchDogs on that front. This is also the first time I'm hearing something about these supposed memory leaks.And no memory leaks unlike cyberpunk where it gets slower and slower and slower after about an hour of play forcing you to restart the game.
Generally speaking it seems that currently everything regarding Cyberpunk is blown out of proportions, which is also caused by a couple of sensationalist writers. I certainly agree that the game was buggy at launch, especially the console version, but I also think that 1.23 or 1.30 could have been the release version of the game.
Granted, it would not have been the release version in an ideal world, but in my experience it is quite similar to Witcher 3 and some have argued that the latter had roughly an equal amount of bugs when it was released. Also, I've read an article recently about a game's journalist who played CP2077 for the very first time with 1.23/1.30 on PC and he argued that the game is objectively at the level of many other games. However, he did notice bugs much more due to the negative press around Cyberpunk. Every single clipping issue, he noticed even though there is no game without them.