I hope that with the new patch one more error will be corrected, I increased my body level and the information about the adrenaline rush simply disappeared. Below are the images showing the before and after.
I hope that with the new patch one more error will be corrected, I increased my body level and the information about the adrenaline rush simply disappeared. Below are the images showing the before and after.
I can't say how I feel about that cause it would earn me a forum ban choom.Actually, it's much simpler than that. CDPR forgot to up the 8 MB game save limit on PS5. You'd think with an update as massive as 2.0 and PL that someone would have caught this. Moreover, PC players had this SAME problem with damaged save files 3 years ago. Why didn't CDPR just up the save limit for ALL platforms when they increased it for PC?!? C'mon now!
I suggest staying out of Dogtown until patch 2.01 drops, so you can still enjoy the game without fear of losing any progress. Also, Manual Save every now and then just in case.when? i still play in night city,haven't going to dogtown
Plenty of old bugs still around, my guy. That one open bar in the Glen that cars spawn into and explode? Yep, still there.Just encountered a bug I can't believe is still in the game. In the Spellbook quest, if you non-lethally choke out the woman selling the spellbook instead of buying it off her or killing her combat music will start playing and never fade away. the only way to reliably get the music to stop is to sleep with a joytoy. No, I'm not kidding. Someone once suggested fighting a cyberpsycho would stop it, but that didn't work for me. This is an old bug, so its disappointing to see it can still be triggered this way in 2.0.
Hey, chooms! We want to give you a heads-up that Patch 2.01 will be coming soon.
Here's a list of the most important fixes and improvements that will be included there:
Remember that these are just the highlights, so stay tuned for more details!
- The distorted effect caused by selecting a specific dialogue option when talking to Johnny at the end of Automatic Love will no longer persist on the screen.
- V will no longer die in The Heist by falling through the elevator when riding to the 42nd floor with low FPS.
- Fixed an issue where the UI could show controller inputs when playing with keyboard and mouse.
- Made it possible to properly switch to arms cyberware by cycling through weapons.
- Gig: Breaking News will be properly triggered after approaching the quest area.
- Vehicle radio volume will be adjusted so it's not too quiet when compared to other sounds in the game.
- Addressed the issue of corrupted saves on PlayStation by increasing the maximum save file size limit.
Note: this won't fix the saves corrupted before the update. If you're experiencing the issue, keep a working save (e.g. resave it as manual save) till 2.01 arrives.- Performance improvements for both PC and consoles, especially in the Dogtown area.
Yeah I'm hoping you guys fix the weird scaling we have now. Mainly the nonsensical scaling of attributes that keep locking out dialogue options. Tried 3 times to complete the Delamain quest, each time it asked for a higher int value (15, 17, 18...)
Fingers crossed.
Wow, the difference here is staggering, it's almost like looking at a generational gap between the two shots. :/Yeah, so far RR and what seems to have been done to accommodate it's use has done more harm than good. That peculiar blackness of objects and a few characters has been there from the start. I'm pretty sure on objects is geometry that's hidden and not culled.
On trees and bushes it's probably a result of contact shaders - things like when a tree sways in the wind or your charcter nudges a bush
Contact shaders are used to fake physics interaction because the real thing is prohibitively expensive when any number of them could be on screen at once. Since it's not real geometry moving you get that bad shading as the actually geometry is completely stationary. Similarly damage states for cars have problems as pieces are removed the older visual state isn't culled fast enough. On concrete barriers it isn't culled at all - and may even be worse if they were because then the whole thing would turn black for a moment since it's so slow. What the deal with NPCs has been is something I'm not entirely sure about. I guess it's part of the NPCs body that's masked but it's still "there" in the buffer. There's a handful of NPCs that have always been like that and every single one, from what I've seen following 2.0, got worse. It's really, really bad now on 6th street gangers.
All the above isn't even taking into account the blatant visual embellishment through out the campaign. The actual content of the expansion is great so far, love the gigs, story has been entertaining, and the cars are bitchin'. But the difference between what was said/shown and what's here can be stark at times.
Below: Kind of looks like 1.63. Other than some things that may not be ideal in the open world, it's damn near perfect. Amazingly done.
Below: What it really looks like. Maxed out, everything at 11, even with Ray Deconstruction turned off.
There are moment where it almost looks like the first image, but those are fewer and far between than in 1.63; where it looked like that all the time barring an error or just low quality background NPC of course.
All that said; I'm confident they'll get a handle on it. If anyone can make it work it's the CDPR tech guys. NRD reLAX had issues when they launched PT - it caused the irridescent artifacts on textures and blood, and they sorted them out. I'm hoping I don't find more game breaking bugs that put me off before then.
Heh that was always a good way to fix bugs - cannot jump, can't draw weapons, and others - and I am glad to see it is still a reliable fix for 'broken state'-style glitches.sleep with a joytoy
I love the game. I think it will be my all Time #1 Game, BUT I paid 80 € for this "thing" it was when first released and I couldn't play but had to wait for many Bugfixes, and now I paid 30€ to play through the whole DLC (which is awesome btw), just to have my savegames ruined and now I have to wait AGAIN just to spend more of my time to replay at least the last few hours of the DLC only to get to the point where I already have been. This is just inacceptable.when are you going to release the patch??
the curropted saves on ps5 makes the game unplayble , you dont know when the save will work or not , even manual saves are damaged.
i have progressed hours of play just to replay it all over again becuse the save file is damaged , it happends many times.
please fix that i'm getting frustrated of the game.
I suggest staying out of Dogtown until patch 2.01 drops, so you can still enjoy the game without fear of losing any progress. Also, Manual Save every now and then just in case.
Have had the same exact issueHello Xbox series X user here, i can confirm also that i get constant crashing now after completing Phantom Liberty. Everytime the auto save kicks in the system just crashes back to the dashboard now rendering my saves completely unplayable. i deleted all my saves and reinstalled both Cyberpunk and the expansion and began a new play through from the start on 2.0. So far after 15 hours i have had only 1 crash and that was when signing in to my xbox profile on the frontend menu of Cyberpunk 2077. Which is how it all started on my previous save game and became gradually worse.
As a side note the auto save crash increased in frequency as i was playing through Phantom Liberty. Towards the end of my play through of the expansion at level 60 i must of reloaded the game about 50 or 60 times due to crashing on those final missions. i was literally saving every 2 mins to make progress. It was only after the Phantom liberty was finished that my game would crash constantly within 5 minutes of gameplay anywhere on the map.
Both Cyberpunk 2077 and Phantom liberty is installed on internal drive. Whether i was playing on performance mode or RT the issue still occurs.
Not sure how your Q.A. team could have missed this to be honest, unless they did report it and you still released it in this state. Any way this is quite disappointing to say the least. To anyone thinking of buying Phantom liberty on Xbox series X do not buy it. Wait at least for a few patches to come out or when FSR 3 is introduced. As it stands the constant glitching of FSR 2.1 during gameplay in combination with the ever increasing crashing later on in the expansion ruins the immersion of the overall game.
as long as you send a support ticket, they'll see it's not an isolated incident. I got poked for my crashes this AM. So they're slowly going through the mountain of support tickets.Hello Xbox series X user here, i can confirm also that i get constant crashing now after completing Phantom Liberty. Everytime the auto save kicks in the system just crashes back to the dashboard now rendering my saves completely unplayable. i deleted all my saves and reinstalled both Cyberpunk and the expansion and began a new play through from the start on 2.0. So far after 15 hours i have had only 1 crash and that was when signing in to my xbox profile on the frontend menu of Cyberpunk 2077. Which is how it all started on my previous save game and became gradually worse.
As a side note the auto save crash increased in frequency as i was playing through Phantom Liberty. Towards the end of my play through of the expansion at level 60 i must of reloaded the game about 50 or 60 times due to crashing on those final missions. i was literally saving every 2 mins to make progress. It was only after the Phantom liberty was finished that my game would crash constantly within 5 minutes of gameplay anywhere on the map.
Both Cyberpunk 2077 and Phantom liberty is installed on internal drive. Whether i was playing on performance mode or RT the issue still occurs.
Not sure how your Q.A. team could of missed this to be honest, unless they did report it and you still released it in this state. Any way this is quite disappointing to say the least. To anyone thinking of buying Phantom liberty on Xbox series X do not buy it. Wait at least for a few patches to come out or when FSR 3 is introduced. As it stands the constant glitching of FSR 2.1 during gameplay in combination with the ever increasing crashing later on in the expansion ruins the immersion of the overall game.