You mean that Geralt does no longer consume stamina while running?
If yes, I think it's the case since the "next-gen" update (4.0), so since December (to be honest, I'm glad they did it^^).
So there's no way to turn it off? Looks very unnatural((
You mean that Geralt does no longer consume stamina while running?
If yes, I think it's the case since the "next-gen" update (4.0), so since December (to be honest, I'm glad they did it^^).
No, I don't think soSo there's no way to turn it off? Looks very unnatural((
No, I don't think so
If anyone cares, the workaround is to install 4.03. I noticed the total download was several gigs larger, so it would seem that data is missing from the 4.04 install. I was able to load the game with the 4.03 version, so it would seem the new installer is bugged.Had 4.01 - everything fine. GOG said I needed to install to update, so I did a complete install of 4.04. Now it won't load my gave saves, stating that Hearts of Stone and some other DLC are missing. I follow instructions to verify game integrity, it stalls at 92%, and doesn't appear to d/l the missing DLC anyway. What needs to be done to fix this?
What do you mean? You can't run or running does not consume stamina?With the previous version if I pressed A Geralt could run faster, consuming stamina, now this does not work anymore... I'm the only one to be experiencing this?
It's an intentional change they made in patch 4.0 which i don't really like either because it makes it less realistic for Geralt to infinitely sprint and it makes stamina (a core gameplay mechanic) irrelevantWith the previous version if I pressed A Geralt could run faster, consuming stamina, now this does not work anymore... I'm the only one to be experiencing this?
You've fixed old problems, but there's a new one now, sounds of weather are completely gone, so game is really quiet now, especially this noticeable when music doesn't play. Please fix this because it's really awkward and uncomfortable to play
SWITCH VERSION 4.04
Running outside combat doesn't consume stamina. Just like in Elden ring which I really appreciate.With the previous version if I pressed A Geralt could run faster, consuming stamina, now this does not work anymore... I'm the only one to be experiencing this?
Cross-progression is enabled?Bugs I encounter from Nintendo switch:
1. problem with saving games, first save will always fail, need to press save the 2nd time it will only be successful.
2. loading from most recent save after death will only load from manual saved files, it does not load from auto saved files.
3. Could not find dol Blathana set in vizima.
Just to be sure, by "no mods installed", you mean that you never used mods on this save?Hi,
since patch 4.04 the game crashes to desktop in random game situations, mostly when equipping items in the character screen. Before that patch game run stable, no crashes, no freezes, played 60h+ without any issue. As i play on steam platform, i was forced to update the game to 4.04 due to launcher.. Game settings are Raytracing off, DLSS on quality setting, other setting on Ultra... System is Intel 13700k on Gigabyte Aorus Z790 Elite, 32gb DDR5, RTX 3080 10G, GPU driver are latest.. No Mods installed... Tried also reinstalling GPU drivers and repairing game files via Steam. Nothing changed... Is there any possiblity to downgrade to previous version?
Yes, the problems with shadows are so annoying. I really wish the devs would have their attention pointed to this aspect.Shadows are still bugged without raytracing
On another topic:Hello!
it's my first reply on the forum. I wanted to highlight the fact that shadow rendering (via cascaded shadow maps) in Witcher 3 Next-gen is visibly of less quality when compared to version 1.32 of the game.
I even made a video about this, showcasing a few of the problems, aside from the flickering shadows.
My approach was to compare the Low preset for Shadow Quality from 1.32 with that of 4.03 (and now 4.04).
The newer version clearly has some regressions and worse quality than the older version, and this is something unexpected.
Even the High profile of 4.x looks worse and more pixelated than the reference old Low profile, which had a more subtle loss of fidelity with distance.
You can see the various examples in which it is inferior:
I also checked the values for the different presets which get set into the dx12user.settings and they are matching those from version 1.32, so with the same exact values for the cascade related (CascadeShadowDistanceScale0 etc) and resolution related (CascadeShadowmapSize) Rendering parameters, why is the quality worse?
Hi,
since patch 4.04 the game crashes to desktop in random game situations, mostly when equipping items in the character screen. Before that patch game run stable, no crashes, no freezes, played 60h+ without any issue. As i play on steam platform, i was forced to update the game to 4.04 due to launcher.. Game settings are Raytracing off, DLSS on quality setting, other setting on Ultra... System is Intel 13700k on Gigabyte Aorus Z790 Elite, 32gb DDR5, RTX 3080 10G, GPU driver are latest.. No Mods installed... Tried also reinstalling GPU drivers and repairing game files via Steam. Nothing changed... Is there any possiblity to downgrade to previous version?
Sounds to me like a GPU issue not the gameNew crash situation unlocked, I was in the swamp fighting a grave hag and suddenly the screen went black, I couldn't exit to Windows or anything, I had to force a restart.
Once again, great job CDPR!!!