Flowneppets;n8838450 said:
That's hyperbole at its finest. You forget that 12+ bronze plays are usualy a combination of two cards or more being played. You need to average the values by cards played and don't forget that spies give points to the opponent so that needs to get subtracted. Ambassadors are bugged currently, i give you that much.
They haven't changed since closed beta and back then they wern't that great because they were prime scorch or igni targets. In a different meta they will suffer the same again.
not really:
a)Brigades are some of the easiest buffed bronzes to stagger.
b)12+ points on a brigade is not "a combination of 2 cards" because you get full benefit from emissary/cantarella/joachim/carcass/etc spies.
it's not like Dorfs that indeed you would average the 2 cards.
if we go for average, then let's use a buffing bronze and not a "draw" one, ambassadors:
3 brigades and 3 ambassadors in a round is 6 cards for 66 points and 6 disloyal points. So, exluding any other spies, it's already at 10 value. Every other spy adds 2 on the average.
nauzika cavalry is 11-14 points
medics are a minimum of 9 and a maximum of... a lot, 20+ points in case of QG
tossers are a minimum of 6 and a maximum of alot again, but let's just say that you're nuking your own spies, so 10-12 usually. I would say that people often throw their 3 strength units on them to make them a minimum of 9
emisseries/golems are thinning tools, even for that, their pretty good. Take Golems AFTER the nerf: thin by 3 6 power. That's 3 less average power for 1 more deck thinning compared to the usual 3/3/3 thinners.
even worse, take something like pirates, which are in a severe need of a buff to an at least 8, to make them about equal value to the rest thinners (it would make them 8 power thin by 2, which is still worse, but at least better than 6...)
novices, AFTER the nerf are at least 11
etc
keep in mind, that the supposed "bronze average" is 8.
every single NG unit breaks above that