Risk/reward cards with variance is a great thing in this game. However, it seems the risk/reward is (at least was) a bit wrong with this card since so many people were using it. Adjusting provisions from 8 to 9 was one attempt to re-balance that. I think it was a good step, shows CDPR is taking things seriously.
I'm sure if further adjustment or tweaks is needed to the card, CDPR will do something about it. Let's see what happens at 9 provisions first, then discuss the card further if needed, or if you are absolutely sure 9 is wrong, then go ahead and explain why you think that.
If every card was static, that would hurt the game for sure. Variance based on what happens on the other side of the deck is great. And I say that as someone who has taken damage from Sheldon, on both Tibor Eggerbracht and Imperial Golem. The same goes for a similar card Gerwin, with blue stripe Commandoes and Kedwen Revenant. But those cases, alike to a "huge" success with Sheldon, are exceptions, not the rule. I think it's interesting to tye these discussions together. Here is gimpy:
https://forums.cdprojektred.com/ind...tion-gimpy-should-get-a-slight-nerf.11003020/
And Hubert:
https://forums.cdprojektred.com/index.php?threads/hubert-rejk-needs-to-be-nerfed.10998316/
The Hubert complaints stopped, I guess the adjustment to him worked out pretty well. But he might be more of a one trick pony than Sheldon and Gimpy.
I'm not sure, I definitely feel those kind of cards belong in the game, and that variance is a great thing. Regarding small tuning of cards, it's always difficult to strike the perfect balance.
I think it's more of a priority for now to look at all the cards that are NOT used, and adjust their provisions accordingly as well, and then have a look at Sheldon again later on.