Apologies for resurrecting an old thread, but I just signed up, and this is one of the things about TW2 that intrigues me the most! I am very curious to know just how many points it will keep track of in the imported character. Is it just the final decision of which side you choose to help, or if you stay neutral? or will it keep track of what you did with Abigail, for instance? I am dying to know.
From a technical standpoint, I don't see how the new engine should change things. They are binary markers in the story, did you save X or let them die? did you side with X or Y faction? etc. these things are not dependent on engine in the slightest. One of my very favourite series of games of all time, Quest for Glory, a hybrid Adventure/RPG, imported spells, stats, skills, items (though not ALL the items, just important ones) etc. over a series of 5 games. It was somewhat limited in that while there were technically multiple endings, there were no repercussions in subsequent games from them since they were really just alternate ways of achieving the same goal... EXCEPT for that if you continually chose 'good' solutions, (spared lives when possible etc.) you unlocked a hidden character class, the Paladin, so it did track more than just a list of stats and stuff you had on you. You could do this across 5 games and most relevantly here,
3 completely different engines. The first and second games were 16 colour text parsers, the final game had 3D rendered full colour graphics with a point and click interface (extremely primitive but still 3D) you can see screenshots of the different engines here: http://www.the-nextlevel.com/board/showthread.php?t=19425 The engines were hugely different, but you could import a character from 1 or 2 (both the same engine) directly into 5, and that was in the 90's. Also of note, Quest for Glory kept all skills you had spent building up the previous game, they just kept raising the cap they could reach, so it was a continuous development. In the first game, the cap on all skills was 100, in game 5, it was raised to 500. if you started without an imported character in 5, the numbers were somewhere around 325 for each skill you chose as a starting value, but with an imported character, more than likely you had at least a few skills at 400. so yeah, this can definitely be done, it already has been. For people who have not played through before, I would imagine they will default to the 'neutral' path for the major decisions. That way you have an equal distance to go if you wanted to side with or against non-humans. I am not sure how they might handle some decisions which could lead in character deaths, however. Possibly just leave them vague, not mentioned, or assume 'alive unless otherwise stated via import' or something. Shouldn't be too much of a hurdle, either way.