Thronebreaker is good but very easy, played in the last difficulty and there was no hard match except in the puzzles...
Yes, it's really easy. Even puzzles are mostly too trivial. Sneaking puzzle is the only one that took me more than 3 tries.
And which truth is that? It appears as if Thronebreaker has failed, looking at the backlash, but we cannot say for sure. Regardless, it still hurts. Not because you (might) think I work for CDPR and need to defend them, but because I am a player myself and I hate to see the game I love being tossed away by the community.
On the other hand, Gwent was too consistent, with every game playing out the same because you could draw your whole deck. And Homecoming is still more consistent than any other CCG out there, especially Magic the Gathering with its mana screw/flood. If the new "card draw system" is your definition of a RNG fest, then I'll respect your opinion. But let me give you some advice: don't every try another CCG because you won't like the RNG fest it offers.
That is simply not true. Gwent had a very stale meta with only 3 competitive decks plenty of times. Now, Homecoming has various competitive decks. Also, Morvran isn't even tier 1 (but still good). Other good decks include: Big Woodland, Woodland Control, Foltest Orders, Nilfgaard Witchers. You can say a lot of things about Homecoming, but the meta is not worse than Gwent's.
Erm, how exactly Thronebreaker failed? Negative reviews are because of Homecoming.
Then, it has 400 reviews on GOG and 700 on Steam, which leads me to think they sold around 50k copies, which is not bad for a niche game like that. Hopefully they didn't expect it to sell like The Witcher 3, eh?
Now, I won't comment on the meta: I already did that in one of the other posts. Long story short: even this summer, during the GS meta, there were 8-10 competitive decks allowing you to reach at least rank 20 while keeping your winrate above 70% with any of those decks. I know because I reached rank 20-21 in Gwent every season in the open beta, and I never played easy stuff like coinflip Brouver or GS. And after playing HC for a month and seeing Eithne opponents in 70% of my games, I can say for sure the game is not fun to play because all you stuff is instantly removed (unless you use Eithne/Crach too).
On the other hand, Gwent was too consistent, with every game playing out the same because you could draw your whole deck. And Homecoming is still more consistent than any other CCG out there, especially Magic the Gathering with its mana screw/flood.
And that's exactly why we loved Gwent! Skill beats luck, remember? This consistency allowed some cool combo decks to exist and be countered by mill.
"Still more consistent" is not good enough, because even with the witchers and Roach you go through 19 cards of your deck before mulligans (and you usually have to spend 1-2 of your mulligans to toss away one of the witchers and/or Roach before R1). If you can't draw one of you big plays, you simply lose. If one of your big plays gets destroyed by a viper witcher, you lose. If Kambi discards your key unit, you lose. That's it. No way to play around it, and that's why this type of RNG is the worst. And that's also why Skellige discard is so strong: it lets to go through the whole deck and pull the stuff you want.
I played Foltest and lost a game against SK swords yesterday only because I didn't draw neither Seltkirk nor Gaunter. And my opponent got both greatswords, Dagur, Ragnarok and Nivellen.
Yes, other card games have less consistency, but all cards in your deck have roughly the same power (per mana cost, of course), so pulling or not pulling one specific card doesn't matter as much. Besides, other CCGs have a lot of tutors (Eternal even has a fun market mechanics) and card draw mechanics (some of which also allow you to see the top card of your deck).