I found a trick last night where for a shop you haven't visited yet, it doesn't populate the inventory until you talk to them. So if you save first, you can essentially reroll their inventory by reloading the save. I spent a good hour rerolling the shops inventory... and it was very disappointing. The inventory is fairly static overall...they won't have any rare styles. So once you visit a shop a few times, you'll know what to expect there. The color/material options shift a little. The rarity shifts a little. Each shop has a small fixed set of crafting patterns you can buy. This one only had 4.
Shop inventory seems like a feature that can probably be modded on PC, so hopefully we'll see a mod that brings it up from 20 or so clothing rolls to 200 or so with expanded options. The number of rolls expands with one of the street cred levels, so potentially that mod could literally just change one number and give that street cred level reward a massive boost. It's probably possible for a mod to add new outfits using the clothing options we see on NPCs, but that would take some more clever editing. Some of the NPCs have different body types, but it looks like the vast majority of them have the players 2 body types, so I'll bet those clothing meshes are player compatible. I wouldn't really count on CDPR doing anything about the situation.
Has anyone seen a wearable version of that holographic jacket that appears in some of the joydoll areas? It's basically a jacket made of light. I feel like that HAS to be a wearable item. It's just too cool not to be. I find it hard to believe they wouldn't let the player have one of those. It's the kind of thing that would work well as a unique mission reward or such. There's also some clothing with emissive light lines that I see on NPCs sometimes, but none of that is for the player as far as I've found. There is some really cool light up jewelry, but the player can't even accessorize like that... which is kinda dull, but I can understand not having jewelry slots.
Feel like there's no way to have both stats and a good look in this game lol. I'm dressed like an homeless person.
I struggle with that a bit. The upgrade system lets you keep an item up to date, but the material cost is insane for anything better than uncommon. It seems to be every item has an internal level (probably between 1 and 50) with a small stat boost per level. Upgrading from one level to the next takes materials matching the item's rarity. For common items and uncommon items, keeping them up to date is no problem. For anything more than that you're in for a long grind, but it is possible at least.
In general though, I just change outfits to whatever looks good and matches my level... so I'm constantly on the prowl. I'm definitely not getting the best stats I could have, but I'm not giving up a ton either. The mod slots are much more important than the base armor values on items and I'll put up with being a few levels behind on the base armor values.
Or experience ourselves wearing outside of stopping the game
I really wanted a third person camera mode just to use as a vanity cam. It would take a ton of development time to support using a third person camera in combat, so I see why they excluded that. It would take a few hours of development time to support a third person vanity cam though that doesn't function in combat.... so I really miss that. Camera mode makes up for it a little bit, but camera mode has some major issues with censorship, even going as far as disabling a lot of the ads in the background!