All the seven ends are really dark and sad. Like really. we need a happy ending.
Edit: What do you think of the alternative endings, all of them are sad, and from what I see that people want at least one a happy one, atleast like a Top secret-Easter Egg, at least to achieve it with legendary clothes and level 50, or at least in extreme hard mode. What would be the best idea to fit?
Ah, you make me feel such a great nostalgy. I really do miss Prince of Persia Warrior Within, where you are able literally change your fate and kick the ass of the main antoganist in case if you collect some items.
It is so satisfying when you can discover things like that and so bitter when you can't change your fate.
And I can't agree with the people who compare RDR2 with CP2077 or ME3 with CP2077 in the sense of the endings:
For me the best part of the ME series is the second one ME2, especially because the ending can be very optimistic depedning on your choices.
I apologize if I would be rude and completely wrong, but I do believe that the probability that critics would poorly acclaim good endings (in writings, films, plays) in any work seems to be very high.
"Oh, if it is not a bittersweet plot twist then there is a lack of emotions\feelings\expressions etc, oh no no no, this is a poor product, low score, or at least not the great one" (I can be perfectly wrong here, that's why it is PROBABILITY and my opinion),
"Oh, Here we go agian, Disney's ending, 6 out of 10, I am so tired, where is my Dostoyevskiy or Hugo".
And maybe writers are trying to be prone to that concept and kinda evade from any good finale. ("So boring, so obvious, so good, meh, hate it")
And I do believe that concept played an evil joke with ME3 creators, because players can't feel that they can change something, there is no light in the end, no hope, only acceptance of inevitable.
Moreover, idk who decided to cut content with the illusive man as a final boss, ah, "it would be so arcade", damn you who has decided to do so, it was so empty without such a fight with him, at least it could be skipped depending on choices through game. But hell no, they've decided that lacking of it would be for the best.
It all was sad for their users' reviews and perception of the whole product.
In my opinion, only bad endings (or bittersweet ones) in the games with choices are: perfect for the critics, bad for the players and, I hope, disastrous for future sales
But in case if something is hiden somewhere or will be presented in one of the DLCs, as in Witcher 3, then it will be awesome,
And about RDR2, it was clear from the very beginnig what will happen, the game is not about choices. There is no feeling of responsibility for the protagonist's main choices or for his way of thinking through the game. I can't consider minor decisions and simple moral system as something what would affect story as the whole. It is not an RPG, but CP2077 seems to be one. I saw "98%" stuff, but I never counted it, as probably many other people either, and I have no intention in it, even if it seems to be very real.
Moreover, you can play through the whole game without killing a lot of people, there are specific implants which allow you do that. It is a small feature, slightly bugged, but make you feel more responsible for your playthrough as V. In RDR series I can't go through the game without killing.
Damn, maybe leaving the gang with your beloved one would be the better option, or getting somewhere warm and dry, but you are not given the option to make that decision.
Personally, I believe that great RPG game should give you options to take decisions which affect your final result in more ways than simply cosmetic changes.
The very good ending seemed pretty damn possible for Arasaka, why it shouldn't be for V?