Yeah, TW 3 done this perfectly, people go all in for this "happy ending" where you could make it happy only for Geralt, Yen or Triss and Ciri.
The rest was at least bitter sweet, with many endings just a bad ones no matter what you chose (for ex. Dikstra / Radovid / Emphyr)
Here we even don't get this. Both world - Witcher and Cyberpunk are depressing af and people are well aware of this, yet some continuation would be nice, not to mention that the whole game with this endings story wise is a gargantuan failure.
I get that this story would fit with any indie game, but with triple A game - people expect to get something more that "2020 on screen".
Hell even this is a far more worse outcome, since at the end of 2020 we are getting vaccines that btw are also a major breakthrough in modern medicine, and truly a XXI century invention.
Agreed on the W3 endings. I liked that its conclusion was not reduced to 2 dialog choices you made near the end but rather played out as a direct consequence of your actions going further back.
And IIRC, it was pretty well executed, too, with relevant decisions throughout the game playing a part in what happens at the end. If you get the "bad" ending in which Ciri does not return, Geralt's reaction to it, as well as the way he gets sent off, is extremely appropriate. It feels like he turns to nihilism for a very good reason - he loses Ciri and likely blames himself for, since the way he treats her ultimately decides her fate. It's a sad ending, but it's not illogical. Then we get two more resolutions to Ciri's storyline, both of which make total sense, and neither of them is really preferable to the other. Both are perfectly fitting depending on how you played the game, and both have their pros and cons if you think about it. I got the Witcher ending, and I loved it. I made Geralt treat Ciri in a way that would logically lead to her choosing that path, I didn't take her to meet Emyhr (because screw Emyhr), so I'd have been pretty freaking shocked if she had chosen to become empress in the finale. And I think getting the Empress ending was more demanding in terms of how careful you had to be to get it, and it's still not the "best" ending, just one that fits that particular playstyle.
In CP2077, I feel like I was working for that Witcher ending, but I got the Empress one for no apparent reason. The way I RPed my V was that she starts as a shallow Corpo fuckup with a death wish. She's after money, power and fame, but then she loses everything she's worked so hard for (status, money, contacts, comfy life). She loses Jackie and TBug and blames herself for it. Finally, she takes a bullet to the head from Dex, and gone is the smug "Relax, I'll be fine" V. The biochip revives her, but that also turns out to be a ticking bomb. She literally gets smacked with death in the face time after time, and only then does she realise how much she really wants to live. Like a desperate wounded animal. This whole journey was her way of coming to terms with the fact that what she had pursued was a fat lie, a mirage. It was about her slowly finding meaning in things she had previously written off as boring or worthless. "Screw becoming a legend, screw fancy corporate lifestyle, just give me my life back." And so I set on the quest to save V. I don't hate Johnny, but when he asked whether or not V would sacrifice herself for him, it was a resounding no. It was always going to be that. Throughout this crazy ride, V meets new friends and maybe even starts a relationship that feels more authentic than what she's had before. She builds something that gives her a sense of meaning in a more mature, conscious way. She looks at how messed up the world is from this new perspective and wants out. The world is unsalvageable, but there are still small personal victories to be had in it.
... And then the ending takes place, and my V doesn't reflect on what just happened. She doesn't wonder about Soulkiller, what Alt was up to, how she feels after separating from Johnny (did he permanently change her?), she's not desperately looking for a solution to her brand new terminal condition. Just rides off with the Nomads without a single meaningful conversation with anybody, only a mention that Panam "knows a guy". I thought this story was literally about V's self-discovery, figuring out how she fits in the world and ultimately finding that everything she had believed in was a lie, then saving herself having realised how much she really wants to live. And I got some cliche "better late than never" ending suggesting that at least she gets a few months with a few people that care about her. I know it's impossible to cater to everyone, but the game had such a brilliant set up for the story I outlined above, and then it completely undid all of it by falling into a "you can't have it all" cliche. I've said before that I don't think the Nomad ending is that great, but it's the closest one to my character's arc, so clearly the writers got something right. But the V I've come to know through my playthrough would have said "I'm still dying? Pff, I've got the Relic's schematics here, let's go put me in another body. I've come so far, and people died for me to be here. I'll finish what I've started". Even if I don't get to see whether or not she succeeds at that, I know for a fact she's still got the attitude. If her best chance was to stay in NC, she would do just that (with Alt frying Arasaka's security, they might not even know what hit them anyway). It just felt out of character to see V depart like that with little reflection.
Anyways, I know it's easier said than done, but I hope everyone can move on from this at least for a couple of days. Enjoy your holidays.