Well, actually, in a Cyberpunk setting, Death is not unavoidable...lol, nope.. its never about destination.. destination is finite - DEATH... nobody can cheat death... its the journey that matters..
Well, actually, in a Cyberpunk setting, Death is not unavoidable...lol, nope.. its never about destination.. destination is finite - DEATH... nobody can cheat death... its the journey that matters..
lol, nope.. its never about destination.. destination is finite - DEATH... nobody can cheat death... its the journey that matters..
I don't think the game conveys that.
The journey (storyline) is 100% the same. The destinations (endings) are different (but in fact the same). That's the problem.
I'd love my V to have family and friends, but deciding for other players that they can't choose status and money sounds a bit like moralizing, and I don't think an RPG that lets us side with Arasaka and betray Johnny would do that.
I don't think the game conveys that.
The journey (storyline) is 100% the same. The destinations (endings) are different (but in fact the same). That's the problem.
I'd love my V to have family and friends, but deciding for other players that they can't choose status and money sounds a bit like moralizing, and I don't think an RPG that lets us side with Arasaka and betray Johnny would do that.
wow, how deep. Thing is you can't even decide how you want to spend the rest of V's life if that's what CDPR really wanted to say, because you can't make any choices after the one on the rooftop.
lol, nope.. its never about destination.. destination is finite - DEATH... nobody can cheat death... its the journey that matters..
I don't think the game conveys that.
The journey (storyline) is 100% the same. The destinations (endings) are different (but in fact the same). That's the problem.
I'd love my V to have family and friends, but deciding for other players that they can't choose status and money sounds a bit like moralizing, and I don't think an RPG that lets us side with Arasaka and betray Johnny would do that.
Well... It kinda does allow you to change... Since completing the ending sends you back to the point of no return. Technically you can go through every ending on the same save (which I did do)If they allowed player to "change mind" later, that would be a bad design...
I swear to god, I'm gonna punch someone if anyone says about the journey. What fucking journey? Constantly suffering, trying to find a way to cure? Are you kidding me? What is the journey? What is the point of the journey? You don't save anyone, you gain no deeper insight in life, nothing.lol, nope.. its never about destination.. destination is finite - DEATH... nobody can cheat death... its the journey that matters..
Something like that ? :I swear to god, I'm gonna punch someone if anyone says about the journey. What fucking journey? Constantly suffering, trying to find a way to cure? Are you kidding me? What is the journey? What is the point of the journey? You don't save anyone, you gain no deeper insight in life, nothing.
Exactly.Of course the medium matters.
You can develop things in a 750 page novel you cannot even allude to in a 2 hour movie.
The work of the screenplay writer and the work of the director are very important, and they should tell the actor what feeling or attitude they want to be shown.
That's why no movie or series are true to novels. Things you can do in a novels simply can't be done in a movie. Starting with something as basic as the setting. J.J. Anaud, director, said about "The Name of The Rose" that Eco could have decided to make the place with 700 towers. That would cost nothing to him, as a writer, to imagine such a place. But, as a director, it would cost much to build such a set to shoot the movie.
and the game was about death?lol, nope.. its never about destination.. destination is finite - DEATH... nobody can cheat death... its the journey that matters..
you make your decisions there... its a turning point where you either ask for help your friends, or take Hanako offer, or go with Johnny suicide plan... If they allowed player to "change mind" later, that would be a bad design...
"This is not a RPG if you can't piss on the dragon."Exactly.
medium matters.
(You can simply describe it better than me)
Especially when the medium is interactive and the result seen on the screen is (or better should be) a direct consequence of the players actions.
The Twitter feedback from a couple of days ago or a new one here? Can't find anything.
Besides, Rogue blasted Arasaka Towers and is still operating in Night City. You can actually wrong deeply a corpo and get away with it. So much for your excuse...
This makes me question if you have played the game or just watched the endings on YouTube.Well actually during the quest of Smasher search with Rough this thing was noticed, but not completely explained. Are you played the game?
The other things i see here just disappointment in private senses from the game, not related to the game quality really.
I played the game and it is explained : Rogue sold herself to some corp. She is under protection. As I said, so much for your excuse.Well actually during the quest of Smasher search with Rough this thing was noticed, but not completely explained. Are you played the game?
Oh yeah ? Want to discuss the qualities of the game when it can't even compare to a GTA San Andreas which is 16 year older ?The other things i see here just disappointment in private senses from the game, not related to the game quality really.
This game is about avoiding death and not embracing it.