I really think that CDPR gave their hearts and souls to make this game and expansions.
These inventory long loading times and FPS freezes just prove that there was so much content and work to do, that there was no time left to optimize things.
Looked into some uncooked game files with modkit and there was shown that some were created in 7am or 22pm, so I think that they work super hard and overtime to deliver top class product.Bassically, they live their work.For that they have my sympathy.Not so much people would do that.
Also, they listen to community.
All that Corvo Bianco upgrades - I think they were token from Assassins Creed games and were fan suggested, so CDPR said they will just do it to please players.
Still that mechanic does not quite fit to witcherverse, as Geralt is just fighter on his own without real home.
But I think that they listened and build really many fan concepts into final game.
Wild Hunt and Blood and Wine, these are totally different games for me.Wild Hunt was about fighter on his own, running through wild, making hard moral choices, but Blood and Wine was about having home, being law-protected as guest of duchess, everyone spoke to you with respect and so on.I felt like I can do everything with/in Toussaint.Everything in Wild Hunt was grey, in Blood and Wine it was pink
By that I dont mean its bad, I just think it was different - in some ways better, but in some ways worse.
As for the main story, I think it is really well done, but it could use some time to better show/explain characters and their "true" (=more opened) feelings.
There could maybe be more opened quest with Orriana with many ending options - kill her, let her run from Toussaint, protect her in ways of fight, politics or expert witcher intuition.Convince soldiers that she is or isnt dangereous and so on..
Also, I would like to know a little more about Syanna and Dettlaff.
Maybe instead of being taken to fairy-tale world, Geralt should be thrown to some real past memories, and make his decision there.
I think from gameplay I didnt have enough information to stand against or for Syanna, or at least I would require more time or memories to make final decision,
Also, basically ending of Syanna was decided by giving her that ribbon - it was not really intuitive.I tought of that ribbon as some symbol of love or sympathy, but not as symbol of what could save her life.
About Dettlaff, I would really like to know, why he transformed into that strange beast in final fight? What was that form? Again, more talking with him - trully hear him out or even try to convince him.Also, there could be option to just stop him attacking the city with everyone alive...But thats maybe just too pink/positive ending for Witcher game
Summed up :
Pros:
+everything = as I sad, they gave it much more time that they actually had to
Cons:
-sometimes Geralt acts irresponsible to my feelings in game
(quest with married ghost couple at graveyard and Geralt gets angry and autodecides one of them must be replaced)
(also some not funny or nonsuitable jokes)
-things I mentioned in text above
-many Points of interest or some quest places were just spammed with two (always two !) archispores.
(I think that they created new monster that they really liked and spammed it everywhere)
(Also, it looks to me like they said one is too little and three are too much, so they just spammed two of it
)
But as all of what I have written so far, I rate it 60/100 on the worst parts of gameplay and 95/100 on the best parts.
P.S. - in that fairy-tale land, everything was so colorful and magical, i was not sure about my sexuality
(for sceptics -> It's joke, haha)