The thing is that they sold the rework as NR being a greedy faction, which on the paper is awesome, but they gave it a lot of instant power not relying on the greedy part. Ok, some units can use charges, or vitality or bleed, but it's just a bonus that you don't need to get value.
For a quick tour (and again, it's just my opinion), and I'm gonna try not to take into account that leaders like Maeve and Foltest can add value to those all game long:
-Bronzes, Tridam Infantry breaks even on deploy and then 2 points for every boost. Trebuchet also breaks even and then 1 point per turn. Drummer is one point short but with all the boosting/inspired cards, he also doesn't need much.
-The ones that are supposedly but always get value, because instant, or high body, or zealed. Most of them are hard to remove in one turn so always give value: Vissegerd, Botchling, Ves, Foltest's Pride, Nenneke, Reynard
-The ones that are just really good and don't need anything (not calling OP, although some of them might be): Seltkirk and Anseis are often instant removal, Bloody Baron is like a Peter Gwynleve on amphetamines, Falibor (even if you don't shoot 3 times, he's still ok at 1 shoot and good at 2), Draugr has always been good if handled properly, special mention to Keira Meitz, the absolute winner (where is she greedy? she's big, I mean 7 body? really? she should be 3 or 4 with that ability), usually played on big units and you can't remove the 2 of them at once). And for the last 4, even if they are countered, they are still 7 body each! I thought that was a monster thing XD
-In the end, the few that I really see as "greedy" are: Windhalm (need a shield), Vysogota (that needs to stick), Roegnar (that needs set-up), and Dandelion. Those are for me the 4 worthy cards that need some set up or some luck or some skill or whatever to get value. They can be super powerful if left untouched but are easily disturbed or shut down. Those are the types of cards that NR should see more I think, as they are interesting in design and need proper play...
Maeva was always good but is now even better with all the inspired/formation cards. Foltest definitely didn't need the boost, I don't understand where that comes from. Calanthe is WTF, she should be back to drawing a card, or choose an NR card with lower provision cost as the one played or something.
Adda is the only leader that I like the tweak: she fits into the greedy aspect: either you assure an 8 point removal, or you remove a small and they hope that the greed stick. That's fun and well thought.