I have to agree with this. EA, Ubisoft and the like don't do anything to inspire loyalty (for me at least), they just take and take. CDPR are different and in a great way. I hate microtransactions/season passes and all that jive (literally the worst thing to happen to gaming) but dare I say it I would happily pay for these things in a CDPR game because they deserve it imho.I'll be frank... CDPR gained so much good will in my eyes, that I would buy a game from them even if the only thing I knew about it is the title.
But PC version of MGSV was great. The only thing to nitpick is that you can't control sneaking speed.. but the aiming precision of mouse is why I didn't use the controller..You are aware of the intentional sabotage of MGSV by the publisher, Konami, aren't you? Including Konami's handling of the PC version?
There wouldn't nearly have been the same amount of blowback had the team made a statement the minute it became apparent which direction they were headed. Instead it was left to be spilled out by gaming websites after six long years of anticipation. You also have a fanbase of over a decade that have come to expect certain things. At the end of the day, this is a video game for consumers, not strictly a piece of art, which is exactly why CDPR had/has a thread asking for opinions. Most folks aren't asking the team to scrap what they were doing, they're asking to be taken into consideration for various legitimate reasons. If there are technical reasons (rather than highly subjective ones) why there can't be some kind of accommodation, then perhaps CDPR should let the world know...You guys are designing YOUR game. Not others' game, YOURS!