You're proving my point just above. Why is this community assuming that an updated RedKit will not be disproportionately hard and complex to use ? The RedKit is not meant to be used by newbies, it was built to create games made by a studio.
RedKit had few difficult and complex aspects but many of them ware intuitive and easy to understand and create, i never seen a game that had easyer pathing, easy way to paint landscape and vegetation and a lot more.
I like to create new lands and add quests, something that i can't do with the current tools. I don't mind the complexity of the editor, i will treat it as a steep learning curve, i will look for tutorials and experiment, but all i ask from CDPR is that the editor will only bake what i created and not the entire game data. i have some interesting ideas for quests in the brakilon forest, i have some ideas on how the forest will look like but i can't do anything with the currant tools.
If you ask me if i am willing to spend time in order to create mod then as an example my skyrim mod took me 6 months to create and i was willing to enhance it but i got addicted to the witcher and couldn't go back to skyrim.