CDPR, we need to talk about seasonal mode and who comes up with these ludicrous ideas. I imagine you guys sitting in a room and whomever's idea sounds the most insane gets picked for next month's seasonal to see how quickly one little change can completely "break the game". And sure, some players enjoy trying to find the most broken combo possible and, yes, it might even be fun for a day. But what about the rest of the month?
Joking aside, let's have a serious talk, CDPR. What are you trying to accomplish with the season mode? I think you want to give players a variation of standard where you can use existing cards and mechanic in a new way. However, that's not working out because of the following issues:
1. A lot of (new) players want to "escape" the meta and go to seasonal mode. Yet those players get wrecked even more because seasonal usually exacerbates the meta, not make it more fun or interesting (because of the next point).
2. Finding new ways to play (around) the seasonal rules is getting old quick. Also, because of the broken nature, seasonal can be "solved" within a day, making it even more stale than the normal meta. After that, it's less fun.
3. While one little change can have big consequences, not enough effort has been put into the seasonal mode to keep players engaged for more than a few days.
4. Matchmaking is all over the place, which isn't a great experience for new players.
The result is that only a handful of player are actually enjoying it, which is an assumption I want to confirm in this thread. Maybe CDPR thinks seasonal is a succes when looking at the number of people playing it, but I don't think that's a good indicator.
So, how can seasonal be improved? I actually don't know. Nonetheless, I do have one important suggestion: Let the community choose (from a feedback suggestions thread). Not only does this create more involvement, it will also make more players happy. It's still not a perfect solution, but at least it's an improvement. As a closing note, I personally want to see a Thronebreaker online seasonal mode. That is, unique cards with different powers and special scenarios. Giving that thought a shape is a discussion for another time, though.
Joking aside, let's have a serious talk, CDPR. What are you trying to accomplish with the season mode? I think you want to give players a variation of standard where you can use existing cards and mechanic in a new way. However, that's not working out because of the following issues:
1. A lot of (new) players want to "escape" the meta and go to seasonal mode. Yet those players get wrecked even more because seasonal usually exacerbates the meta, not make it more fun or interesting (because of the next point).
2. Finding new ways to play (around) the seasonal rules is getting old quick. Also, because of the broken nature, seasonal can be "solved" within a day, making it even more stale than the normal meta. After that, it's less fun.
3. While one little change can have big consequences, not enough effort has been put into the seasonal mode to keep players engaged for more than a few days.
4. Matchmaking is all over the place, which isn't a great experience for new players.
The result is that only a handful of player are actually enjoying it, which is an assumption I want to confirm in this thread. Maybe CDPR thinks seasonal is a succes when looking at the number of people playing it, but I don't think that's a good indicator.
So, how can seasonal be improved? I actually don't know. Nonetheless, I do have one important suggestion: Let the community choose (from a feedback suggestions thread). Not only does this create more involvement, it will also make more players happy. It's still not a perfect solution, but at least it's an improvement. As a closing note, I personally want to see a Thronebreaker online seasonal mode. That is, unique cards with different powers and special scenarios. Giving that thought a shape is a discussion for another time, though.