Lim3zer0;n10733301 said:Anyway....
Alchemy Panel:
As always, incredible job! Do you also plan to mod the UI?
Or maybe the world map following TW2 artstyle?
Lim3zer0;n10733301 said:Anyway....
Alchemy Panel:
Lim3zer0;n10732091 said:You completely miss the point.
Its not easy or quick to do that, adding mods like MQS or AQOOM, basically means that i have to make the panels that overlap twice, and I simply do not want to do that.
With MQS the panels that overlap are inv, radial, hud.
Just talking about one: the inventory has been one of the most complex panels to work on and it has taken a long time to get to the stage where it is now, if you think I'm gonna make a new panel just for 1 mod compatibility then no.
You severely underestimate the effort that has to go into changing the UI to this degree.
MonarchX;n10734321 said:I don't... I am thinking about it from my own perspective. For example, from the start, I wanted my mod to be compatible with some of the better and frequently-used mods that would be in conflict with it, which is why I reached out to all the appropriate parties, asked if I could build my mod using their modded files (purely for compatibility, not due to use/reliance of modded features), and proceeded to build the mod that way. Sure, some people won't be pleased because not everyone likes Ghost Mode, for example, but that is why there will at least be a Lite version.
MonarchX;n10734321 said:Given the popularity of current UI-enhancing mods (purely due to their functionality as they offer no true graphical improvement), I bet there's going to be a rather large population of people thinking "Now I have to pick between eye candy or functionality... Screwed either way...". And although having choices is better than having them, sometimes the differences between choices are so great and yet each one is so important to have that one is left with a rather semi-grim state of mind... (aka "screwed either way..."). But none of what I said means I don't appreciate the epic amount of work HUD mods demand or understand the difficulty of the situation. I guess my hopes are now for a "Lite" version... new icons here there, a background... something? From E3 HUD I kept the loot notification and the loading screens, so I hope I can keep something from this UI too .
MonarchX;n10734321 said:BTW, what software do you recommend for editing REDSWF files?
BWGameplays;n10734191 said:As always, incredible job! Do you also plan to mod the UI? Or maybe the world map following TW2 artstyle?
MonarchX;n10742361 said:Eww... That software also requires JAVA... I remember there was a different program that could be used, but it was not free. Would you, by chance, know the name of it?
NeonixZmatrix;n10861811 said:Looks nice! Just some questions tho, how will the meditation screen look like? And will you maybe add a preparation screen?
BWGameplays;n10866091 said:How are you going to manage the icon on the right? I mean, it has some writings like "meditate until" and "current time" and the time itself... Will you add it or leave like this?
Lave123;n10886721 said:How much is still to be done?
Lave123;n10886721 said:How much is still to be done?